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Sword of Mine's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1h8CuxUKEdLBf5HPHv36KMf7dUifeIFTz3XOMayZQeao/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Sword of Mine is a physics-based platformer about a sword climbing its way up to the top by balancing, jumping, and swinging from platform to platform until it reaches its goal. In addition to jumping and grabbing onto ledges by rotating the sword in midair, there are different platforms that influence the sword's movement.
Controls:
You control the sword only with your mouse. Horizontal mouse movement tilt the sword when the tip is on the ground, when in the air it rotates around the handle. To jump you press and hold the left mouse button. The sword's jump strength is according to how long you have pressed the button before releasing it.
Story:
The player controls a sword that was onced used by a strong warrior in the sky, but rests now deep down in a cave. When the game starts, its rest is interrupted by the pleading of said warrior to help her in her final battle against a corrupting anomaly. The sword now has to climb up into the sky to reach her. On its way up, the sword will witness the current rotting state of the world.
Please explain how your game fits the theme:
You play as a weapon. You are a sword trying to reach your master who is high up in the sky by jumping your way up to the top.
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Comments
Really well polished game! Cool mechanic that feels great when it clicks and you start getting some distance, nice job!
Looks really good, and I love the tutorial signs... well done!
I'm notoriously bad at these types of platformers, but I love the idea and execution of this. The art is great and the voice-over is a really nice touch! Excellent work!