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A jam submission

Keep CalmView game page

Point and click survival game about one unlucky man
Submitted by MartinSmrt — 2 hours, 50 minutes before the deadline
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Keep Calm's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1g16TkQacXxGSLQoeaqANDB5dHZNXYyKEPDDJQMT24R0/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Keep Calm is a 2D pixel-art point-and-click game where players manage stress and survival needs of a runaway military experiment. Balancing resources, avoiding danger, and finding a path to a peaceful life are key to survival.

Please explain how your game fits the theme:
The theme is deeply integrated into the story and setting, but also subtly influences gameplay. Neglecting basic needs worsens stress, while meeting them helps maintain control. If stress gets out of control, let's say we will get to know the term living weapon.

Is there anything you'd like the judges to pay particular attention to?
Just play it, that all I ask for. Also, please don't disqualify us for use of AI for translation purposes (viz GDD).😅

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Comments

Submitted

The balance of stats seems well calibrated, but perhaps on the edge of unforgiving. I restarted a few times and had difficulty getting too deep into the game. I think if the stress began at a slightly lower level, I'd have given it a few more tries.

Otherwise, this was a very nice and well-designed p+c adventure with a valuable lesson in hardship. I really liked it and will likely revisit!

Minor bug: the help overlay is really good, but becomes misaligned when played in full-screen on my laptop.

Developer(+1)

Thank you for playing, the stress adjustments were a bit last minute because two of the testing players breezed through the game too easily, but it's true that they are tryhards, so I shouldn't have put too much weight on their opinion and changed the stress 😅 Anyway, thank you for the review!

Also, the game was tested on a standard 16:9 aspect ratio. Could it be that your laptop uses a different one?

Submitted(+1)

At that time I was playing on a 13" Macbook Air (2560 × 1600), so not quite 16:9, but there's probably something that can be done to pin the scaling ratio. Looks great fullscreen on my larger 3840 × 2160 monitors!

Submitted(+1)

I take it back, don't rebalance anything! Coming back to it today, I focused more on the causes than the symptomsand was able to complete the game in one go.

What I think is masterful about this game is that it conveys the importance of things like sleep and social interaction in maintaining quality mental health. There's more to survival than begging and food.