Play game
The Pen is Mightier's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1TXHbQJJ_2i4y5cG_UhWoKgosQWIwz_2AAyEDj-8coW8/edit?tab=t.0
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
You are the agent Pen, a spy working at Ink Inkorporated to take down their competition.. SwordInc, the biggest sword creators in the world.
Flick yourself though the offices of SwordInc and take out all their agents in your path, all while making it further and further up their tower. Show them that the pen is truly mightier than the sword...
CONTROLS:
-Mouse to aim
-Right click to FLICK
-Left Click to activate slow-motion
You don't have to kill all the enemies, but you'll have a better score if you do. Don't let the ink run out.
Please explain how your game fits the theme:
You're a physical weapon, taking the theme of the jam pretty literally
Leave a comment
Log in with itch.io to leave a comment.
Comments
Awesome game, all around. Thank you.
I really liked it. It was so SO satisfying when I managed to chain four or five kills by shooting out of the slow-mo. I liked the simple sprites and the time element also made it way more fun! I think the only thing you should work on is the fact that you should make the player eliminate all of the workers before being able to go into the next stage (I was able to just shoot myself inside the elevator by accident and leave some workers alive behind). The main art is also cool, although I wish you could see that character controlling the pen by some way like Yondu does with his arrow. But I'm starting to nitpick here. Great job! Really fun! 9/10
I have so much mixing emotions about this 😂 I'll start by saying that I DID enjoy the game and I did have fun but there were some moments that left me uncertain. I still have to remember that it a game jam version so don't take my comments too serious :)
1. I always look at details & UI closely so I can't not notice that during the intro (red text on paper) you have standard font which looks so out of the whole aesthetics. Possibly it was a last minute change and then its understandable.
2. I did love the intro game with instructions but would love it even more if it was more forgiving (time wise) or ink wouldn't run out during that level just to give more time to player to adapt. Another thing which would been better (IMHO) is font selection on the floor. The idea of blood stains is cool but while your time is running and you try to figure out how to play, how to get yourself out of the wall its hard to focus on text that you need to put effort into reading. If those instructions would be more clear then the problem would disappear.
3. Slowmo was awesome, loved the effect. Wish it would last a little bit longer to give more satisfaction. I felt like it ended too soon.
4. When I was in the office levels than I got stuck in multiple different furniture although level before it I kinda could go through it. Basically a better understanding of surrounding what to avoid (where you can get stuck) and where you can actually fly. Maybe even make areas a bit bigger to give more room for maneuvers
Overall the concept & movements were awesome and fun. With some improvements it can become even better so I think you really did great job, especially within the gameplay aspect.
We had similar ideas about the saying "The pen is mightier than the sword" but such different interpretations. As someone who loves games like hotline miami this was great fun. Movement feels fluid and challenging, and the mechanics compliment each other well!