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A jam submission

The Cursed SwordView game page

All who die whilst their blood is fresh upon your blade must forfeit their body and soul to you.
Submitted by hollowbones — 1 day, 16 hours before the deadline
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The Cursed Sword's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1SqX90V4yp-F66NMB59xf1e5chJo15thvAloQSyLypv4/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
yes

Is your game set to public on itch.io so we can see it?
yes

Summarise your game!
You are the sword. Being a sentient, inanimate object with wants and needs ain't easy.

Learn when to use your powers, when to wait, and which creatures to target, kill and possess (and in which order).

Some creatures are squishy, some are slow, some are fast, and some are really strong. Observe, adapt, and execute.

It's a puzzle game, so don't be afraid to restart the level by simply returning to the main menu and then hitting "continue".

Please explain how your game fits the theme:
You are the sword.
Think like the sword.
Become the sword.

Be as stoic as steel, and as sharp as the blade.

Is there anything you'd like the judges to pay particular attention to?
Thanks for playing <3

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Comments

Submitted

Woah! What a stark and interesting game. The mechanics you created have some real potential in a full featured game. I imagine so many situational aspects where your wielder's attributes could matter, like size and shape and sentience etc.
Having the other creatures shift in color as you approach them was a nice touch too!
Nice game concept, I really enjoyed the experience!

Submitted

I think the concept here is really cool. I enjoy the idea of being a parasitic sword. Very neat.

I think either I couldn’t figure out what to do with finishing level two or the transition won’t trigger. I can only seem to kill the last enemy then reap it’s soul only after my current wielder dies. Let me know if I’m doing something wrong.

I also noticed that the UI is a little hard to parse right away.

I love the color choice and sprites!

Submitted(+1)

I adored the art style. The color palette is bold and foreboding! Great music and sprites too. The ambiance is fantastic.

Unfortunately, I couldn't make it beyond level 2. I was able to kill the second enemy there twice using the second ability, but both times I died as well and therefore couldn't continue.

Happy to try something else, otherwise I'll revisit again later! Good work!