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game_witch

18
Posts
A member registered May 16, 2023 · View creator page →

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I respect the commitment to the insane prompt. The controls were fun once i got the hang of really going full send with the drifting. The camera made me a little sick tho lol

Cool concept, i get why it'd be hard to fully implement within the time frame, i still enjoyed a couple rounds

Great art and sound design. I am not goo at the game play lol, i did not make it far. i wish the running to find the door had more going on, maybe it does in later levels but i just couldnt make it far enough to see

The art was cool, I liked the concept. Is there some kind of random movement to the player character? I kept moving around without input randomly and it made it really frustrating and hard to play

I need more coyote time! Like the concept, i couldn't find all the tribal chiefs tho :(

love the little intro story, very fun, the rotation made me absolutely furious tho lol. How were you guys getting these high scores? Insane, i got 57

Woah! the controls are really cool, it very much captures the feel of being underwater bobbing around. The art is really nice, i enjoyed the scrolling parallax backgrounds. I got merc'd by many a shark :)

I played a really long time despite being angry every time i tried to pick up the card that was lit up and a card underneath it that wasn't lit up was what got grabbed lol. single player uno does totally work, fantastic job, i would def have this on my phone for a quick game you can pick up and put down really quickly

Couldn't figure it out, only managed to turn green to brown :(

I cheated and it didn't matter i still won. hell yea, love it

I found this game insanely hard, i dunno if im just terrible but the amount of force added felt super inconsistent and hard to effectively learn how to reapproach a level after a failure. nailed the concept and love the cute art, I'm just bad at it and got too frustrated :(

Incredible game, nailed the generated game idea. Super cute and fun, genuinely made me laugh, and feel rage, incredibly hard and super cute great job

Really had me feeling like i was back in a highschool computer class wasting time. the animation on the character movement was so simple and still managed to add a ton of character to the player. Wish the difficulty would change or there was something to add variety

level 12 almost broke me lol. the relief i felt when i saved all the kangaroos was extreme. great game, the pieces in place all work really well together. Sometimes i would clip through the platforms and fall to my death and that felt frustrating in an unfair way. maybe extend the colliders a little to add a bit of grace? Or maybe a better indication of where the kangaroo is going to land, either a shadow or some kind of icon would maybe be helpful? great job

I love the concept and I hope you keep developing it. It was kind of hard to tell whether i was doing good or not. Some kind of indication of when I'm being hit and when the enemy is being hit, like sounds and visuals for impacts might be cool. Also some kind of health bar because whether i won or lost i was surprised by the feeling of suddenly being at the end.  I was really excited to be able to choose my stats and gear. I played a multiple runs to see how different stats would affect things. It feels like as you develop the system different enemies with different stats and gear layouts would affect what kind of gear and stats you might want. I like the visual style, it has a weird retro future medieval tron vibe. 

Thanks for playing and commenting! and i had considered some kind of walls around the edge but wasn't sure whch way was better and i liked falling into the abyss lol. I thought about adding a minimap so you can better judge when you are close to an edge to take that into account. I like the idea of obstacles around the map.  Also i was going to tighten up the controls but the more i played and got better at the slippery feeling the better it felt to slide wildly around so I'm glad you like them too!

The music set the pace of the game well. The game has a clean and simple visual style that pops. was frustrating at first, then got a little better, maybe if when you get higher there are some kind of pickups that augment things that would be a cool way to expand gameplay

Loved it, intensely frustrating in a way that made me want to keep playing. I was also sad that there werent more levels but the game felt very polished