I respect the commitment to the insane prompt. The controls were fun once i got the hang of really going full send with the drifting. The camera made me a little sick tho lol
game_witch
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I played a really long time despite being angry every time i tried to pick up the card that was lit up and a card underneath it that wasn't lit up was what got grabbed lol. single player uno does totally work, fantastic job, i would def have this on my phone for a quick game you can pick up and put down really quickly
level 12 almost broke me lol. the relief i felt when i saved all the kangaroos was extreme. great game, the pieces in place all work really well together. Sometimes i would clip through the platforms and fall to my death and that felt frustrating in an unfair way. maybe extend the colliders a little to add a bit of grace? Or maybe a better indication of where the kangaroo is going to land, either a shadow or some kind of icon would maybe be helpful? great job
I love the concept and I hope you keep developing it. It was kind of hard to tell whether i was doing good or not. Some kind of indication of when I'm being hit and when the enemy is being hit, like sounds and visuals for impacts might be cool. Also some kind of health bar because whether i won or lost i was surprised by the feeling of suddenly being at the end. I was really excited to be able to choose my stats and gear. I played a multiple runs to see how different stats would affect things. It feels like as you develop the system different enemies with different stats and gear layouts would affect what kind of gear and stats you might want. I like the visual style, it has a weird retro future medieval tron vibe.
Thanks for playing and commenting! and i had considered some kind of walls around the edge but wasn't sure whch way was better and i liked falling into the abyss lol. I thought about adding a minimap so you can better judge when you are close to an edge to take that into account. I like the idea of obstacles around the map. Also i was going to tighten up the controls but the more i played and got better at the slippery feeling the better it felt to slide wildly around so I'm glad you like them too!