Play game
Gun Intell's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1O5Y8o1MtTyTP3iU16YCQMsxu7BSsHEAVezOKgaW8528/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Gun Intell is a 2D action game where you play as a speeding virtual bullet in the insides of a corrupted computer server. However, you have been shot with the mission of clearing out and cleaning the computer, so you must destroy and eliminate as many bugs as possible without losing momentum or fading into non-existence...
Please explain how your game fits the theme:
The player is a speeding bullet, which is a weapon of death and destruction, so it fulfills the required theme of the jam: "You are the Weapon". The goal is to reach the end of the level without colliding into walls and reacting quickly to oncoming obstacles as well as colliding with bugs along the way.
Is there anything you'd like the judges to pay particular attention to?
n/a
Leave a comment
Log in with itch.io to leave a comment.
Comments
I think a difficulty selection would be a good addition, basically slow the movement down for lower difficulty. It's pretty hard! Seems like the best strategy is to spam click. You did a good job on making the game feel good though (screenshake, transitions, particles). nice job!
Thank you! Yeah I should've made the game a little easier :)
I think a difficulty selection would be a good addition, basically slow the movement down for lower difficulty. It's pretty hard! Seems like the best strategy is to spam click. You did a good job on making the game feel good though (screenshake, transitions, particles). nice job!
Cool concept and I really liked the art and polish! Once I figured out the controls the first few levels were really fun. I could never seem to get past I think it was the 4th level though, I just never seemed to have enough time.
Hey, thanks for playing! Haha, a lot of people have said the same thing about the last 2 levels :).
Great idea (I knew I wouldn't be the only one to make a remote controlled bullet) and lovely artstyle that reminds me of some of my favourite Sega Genesis era games, but the difficulty is brutal, even without the time limit. With how fast the bullet moves it zooms across most of the screen by the time I lifted my finger and managed to click again. Of course that can be tweaked, or a small delay could be added before the bullet fully speeds up, so it's very promising, would love to see a version 2.0 sometime.
Yes, the difficulty is brutal, but I made the speed of the bullet that value to encapsulate the feeling of being an uncontrollable bullet dashing through room.s
If it's an intentional choice that's fair, although then I would suggest using two separate buttons for starting and ending slow motion - maybe LMB and RMB.
I feel like designating two different buttons would ruin the momentum.