Play game
Curse of Qu's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1tx1ySshJS9jUj5cA718CClrC_oDbKoqGGHpGtRa2kVE/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
yes, also in description https://docs.google.com/document/d/1tx1ySshJS9jUj5cA718CClrC_oDbKoqGGHpGtRa2kVE/edit?usp=sharing
Is your game set to public on itch.io so we can see it?
yes
Summarise your game!
roguelite card-ish game about freeing your soul from a weapon, you go through different heros who foolishly try to carry you to the end of the dungeon. a lot of randomness, you roll for weapon stats and heros every time, the enemies also get different rolls on each run. souls can be put onto your weapon for a permanent passive activation chance or used as cards for 100% chance activation
Please explain how your game fits the theme:
you are literally the weapon, although a hero holds you, many of them will die but you as the weapon will remain the same. first time making a game of this genre and it was a lot of fun! we built a lot of useful tools that will help us on all future projects because of this.
Is there anything you'd like the judges to pay particular attention to?
I could have spent another week trying to balance the map, but for the time we had i'm happy and I think you can see the vision of what we were going for. proud of everyone involved, and grateful for the opportunity to participate.
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Comments
One of my favourite games I have played in the jam so far! The UI, music, animations and battles are all fun and the mechanics are fluid.
I do not know if you plan to but I think you should work more on this game after the Jam, it is a fantastic idea.
I'm happy you enjoyed it! we might continue it if it seems like people want that, at least do another balance pass