Play game
Space Impalers's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1urewVn3Cha2-DoC-eUi0HmpYw9szu9XwUQ5W7r-Z_5c/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes!
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
A Space Invaders style "shoot 'em up" with a "Space Harpoon" instead of a gun. The harpoon locks the player in place while in use. The goal is to get as high a score as possible.
Move: A / D or Left / Right
Shoot: W / Up / Space
Enter: Start / Restart game
Tab: Toggle Fullscreen
Esc: Exit Game
Please explain how your game fits the theme:
You are a robot "Tridentank", defending your planet from space raiders. Built-in to your mechanical skeleton is your "Space Harpoon" which you utilise against them. You are the weapon.
I wished to do more music, levels and various kinds of enemies for the game but, in the end, I spent a lot of time fixing game-breaking issues and trying to make shooting and getting shot work. Pressing the Shoot key after the Game Over screen can break the game and this was one bug I could not figure out how to fix.
Overall I was very impressed that I managed to make something relatively playable for my very first game!
And it's all because of the jam. Thank you to Pirate Software and the judges for an opportunity for so many of us to actually start out with our hobbies.
Is there anything you'd like the judges to pay particular attention to?
I have spent a lot of time on the hit mechanics, especially for the enemies. My biggest issue was the enemies bumping into each other if more than one touched the harpoon at the same time.
Somehow, a piece of code that kept the harpooned enemy above others on the Z index didn't work in the uploaded version.
Leave a comment
Log in with itch.io to leave a comment.
Comments
a simple idea well executed! i didn't encounter any bugs on my playthrough.
It could be fun if you could also hit enemies as the harpoon came back down. That plus adding variable speed for different rows of enemies could create fun moments where you get multiple enemies with one shot, maybe if you shoot while moving the harpoon could maintain some directional velocity and hit a couple in a row diagonally.
just some random thoughts I had while playing it, great job!
-Josiah
Much appreciated! I am as surprised as I am pleased that you encountered no bugs...
I considered an idea since uploading where the enemies could be "squashed" as they come down and, later on in the game, you could hit multiple at the same time, giving you a score multiplier.
Thank you again for the feedback.
This was the first game I ever made alone and have had so much fun! Thank you for organising this jam.