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A jam submission

Void CollapseView game page

A demo of a shooter real-time strategy game
Submitted by Dymaxus Chase (@DymaxusChase) — 1 day, 13 hours before the deadline
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Void Collapse's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#4693.0003.000
Playability#4873.0003.000
Cleverness#8762.0002.000
Theme#9352.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Seems like a fast paced color battler much like Splatoon. Not much difficulty or challenge in beating the levels. Could do a lot more with the units and their behavior. Would definitely keep developing on this!

Did you include your Game Design Document in your downloadable files?
Yes

Tell us about your game!
It's about a creature that uses troops, weapons, abilities to dominate the realm called "The void".
WASD to move
F to turn on/off tile targetting
Space to change weapons
Left Mouse to shoot
Right Mouse to Dash

You can shoot the tiles to corrupt them.
You can also corrupt them by moving along them.

Dominate the board up to 80% to start the countdown to win the game.

Did you remember to include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Extra Notes
Underestimated the scope I had in mind. Now it's sort of a sandbox which lets you test out the mechanics

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Comments

Submitted(+1)

Honestly, it is a really solid concept. I liked the map that showed my trail of where I had been and also the feel of the movement was great! You actually had a lot of mechanics for such a short time frame and I am impressed. In a post jam build I would change the shooting. I noticed if I held the mouse down it would shoot at a certain speed but if I rapid clicked I could shoot a lot faster. But then clicking real fast kinda hurts my fingers after a while haha. So maybe limit the individual click speed to be the same as the hold down click speed. Great entry! 

Developer

I felt like it was a good concept as well, but the things needed to make it whole was too much for a simple game-jam. For shooting, I purposely left it like that so that the player is allowed to forcefully attack more at the cost of your fingers haha. You would then replace it with a more powerful weapon. You were supposed to unlock the weapons using points gained from the tiles. Thanks for the reply, I was honestly surprised to still see comments about my game. I really appreciate it!

Submitted(+1)

I got a Collapse message after hitting 80%, not sure if that was a win or not. Great job on getting the game out even with the scope challenges - I've been there and I know its hard to push through.

Developer

Yeah, that's a win. The collapse is supposed to mean the big one called the "Matriarch" shouting to dominate the rest of the board. There was less than 2 days and a bit too many things to work out, I don't work well on last minute work. So I decided to give up and work on it at my pace later on. Thanks for the reply, I appreciate it!