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Classroom Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #93 | 4.000 | 4.000 |
Playability | #100 | 4.000 | 4.000 |
Theme | #104 | 4.000 | 4.000 |
Artistic Style | #109 | 4.000 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- SOLID GAME! I didn't realize you have to press shift to hide the straw at first. It is relatively easy to beat in a few minutes but still fun and had a laugh at the boss fight. Keep making games!
Did you include your Game Design Document in your downloadable files?
yes
Tell us about your game!
With its spreading being the theme we decided to choose a kid being sick and spreading it it everyone else by shooting spits balls while the teacher is not looking. You lose hp each time you get caught then after you get all the kids sick you fight the enraged hulking teacher and avoid her attacks
Did you remember to include your Game Design Document?
yes
Is your game set to Public so we can see it?
yes
Extra Notes
Thanks for checkout our game we worked hard on it
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Comments
honestly its good but maybe an indicator to show where your shooting because i found myself just shooting randomly
such a stupid game in the best way possible. would love some help to see where my spit will end up but had great fun with it even though I couldn't finish it.
Very fun! Little disturbed at the implications of our boi turning his head 360 degrees but the game DID say he was feeling under the weather :D
lol I was torn it between gameplay and real world things. Thanks for taking the time to play our game!
EZ CLAP
I love the concept of having to quickly shoot while her back is turned then fine tune your aim for the next shot! Might want to limit how fast you can shoot especially during the boss fight.
ill look into what i can do with that. I'm new to programming so anything that has to do with small calculated delays I have a hard time coding it.
One option is to have the game simply check the last time a shot was fired, and if it hasn't been long enough then ignore the player's input. I'm glad you're getting into programming, it's a great hobby!
lol we played each others games at the same time wow!
Nice one!
Very well done!
Concept was original and well executed! Loved the boss battle too.
Nothing bug related, but the only feedback I could give here is the art style clashes a little bit, you have pixel art and clean line "vector" art in the same scenes, it feels a little bit slapped together. Also the pivot point for the head feels slightly odd and unnatural being centered on the hat top button, I'd suggest dropping it just slightly so it feels more like he's turning at the neck, in a purely top-down perspective this would work fine, but the perspective is angled so it feels less organic.
Otherwise this was a really solid prototype and works well!
Thank you for taking time to play our game. I can agree the art is a little mismatched i was jumping between aseprite on pc and my ipad using procreate to quicky get art and text out. I'll have to pick one style next time and stick too it.