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The King's Realm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #93 | 4.000 | 4.000 |
Artistic Style | #109 | 4.000 | 4.000 |
Theme | #426 | 3.000 | 3.000 |
Playability | #487 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- GDD: The GDD is good. I enjoyed the art images of the game. Glad to see an updated development timeline! Game: I dont understand the game loop, but I tried to play it multiple times to understand it. But yeah no. I dont get it. Good game and good work, but I dont understand it.
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
Welcome to The King's Realm! The King's Realm is an isometric settlement building game about spreading your kingdom into the wilderness whilst gathering resources, avoiding natural obstacles, and managing the wildfire of a century!
Strategic placement, optimizing space, and a forgiving randomly generated realm are the key to spreading your settlement as far as you can. Build farms to support your houses and spend labor points to build new roads and buildings to connect it all to your Town Hall. Spread them out and place buildings strategically to avoid a blaze, or optimize your roads and space with a claustrophobic neighborhood and risk the fire!
~~~~ CONTROLS ~~~~
Scroll wheel: Zoom in and out of your Realm
Left click and drag to move your Realm around
Left click buttons to select them
Right click while a button is selected to place the corresponding tile
ESC on Title Screen to quit, and back out of menus/the game
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
This is our first game jam, and our first completed game ever! We hope you enjoy playing it as much as we did making it :) Let us know your high scores (ours was around 80 population)!
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Comments
Beautiful isometric game. I would work on a more involved tutorial system, since the first couple plays I had no idea what I was doing haha. Make it clear what the objective is and how to get there. I think it needs to be made more clear that roads need to connect everything as well.
one other issue it seems is that once you know a solution for the game that involves placing things in a specific order, you can just do that on the next game and the obstacles don't make each game different enough that you can't just execute the optimal build order. I think it would need some more randomness from new elements that disrupt the optimal build order. Anyway, keep it up
I think it was a cool tile based game. I like the visuals. Game reminds me ceaser III, And memories....
Even I got some inspiration to my game as well. Good luck mate.
fun game! made it to 118.
Oh wow! Incredible job! I think my personal best was something like 40 or so :P
How did you feel about the difficulty scaling towards the end? i.e. amount of fire spreading/house building space/quota amount etc.?
the primary issue i run into at the end was finding space to build without overcrowding, and i lose due to not meeting the quota. even at 100ish the most fires i ever have is probably six or seven, so i think you could increase the rate at which fire spreads after around 80+ folk and still have a balanced difficulty level.
The game, vibe, pixel art, and animations are all really neat. It is one of the more visually pleasing games I've played so far. I think my issue is it's not super intuitive how to play. Perhaps it would be better in the beginning to provide more feedback, for example when I get a "can't place that there" sound, to show why. In some cases this happens, like placing your castle. But when placing a house, it doesn't. I think with some improved UI this could really be something though, I would keep going with it!
Excellent feedback! Thank you very much!!
One thing we keep running into is the fact that our game needs a bit of explaining to players before they begin building a city, which we don't do very thoroughly on a first playthrough. Definitely something we are gonna take a stab at improving!
Left a comment on the main page, got a pop of 28 and might try again to get a high score. Good game!