Heyyyy!! Thanks :)
Gabi
Creator of
Recent community posts
Wow great feedback !
Economy is terrible in the game. Like people mostly wont play gamejam games, and I dont want to let them leave without seeing the windmill and the other stuff. How they are working. That is why they all really cheap. And you are right about the buying infinite cards. They will have some limit so you have to discard them. But I wasn't have time for it.
I actually take every feedback on my trello. And you make one giant feedback post is describing what I will going to do.
I think you have really solid points. I will update the game. Thank you for your time :D
Thank you for your feedback. :))
Yeah, I can add like volkanoes, spreading fire(that was one of my ideas bu I saw some one doing it and I stopped) and such to make people stressed make them think when they are placing object. But I just want to make little chill cozy games.
Maybe spreading nature isn't the best as theme vise but. Actually I am spreading joy to the player. ^^
Even tough it wasn't finished as you say it's playable. I think it could be little bit clearer what are we doing in the game. Dragging people around is cool actually. Maybe you could add some sprites behind the wall so I can understand that they will survive or even maybe a scoring would be good.
But it was good implementation. Good luck.
Thank you for your feed back. You could be right about "it get old quick".
But I think this is just a small portion of what i was imagine. I think there is a lot to Improve. Wheather Systems, Islands height might effect on type of blocks, Maybe we can have cards that create blocks.I will add vines to every turn it will block another block. ext...
Firstly, thank you for your feedback and, thanks for playing the game actually.
It is a 5 day sprint game, kind a jam game. I couldn't add more to the game because of it.
I had some ideas how this game goes. Like Upgrade system for the ingredients and drinks.Or there would be people passing by the shop from time to time and these people would come and try to kill you, we would have to pay attention to them as a player. In fact, some days there would be information about the fugitives on the radio, telling us what they were wearing and so on, and we would try to stop them before they attacked us. However, I gave myself 5 days while developing the game, and thinking that the game had grown more than necessary, I prepared a simple prototype and uploaded it here.
Depending on the feedback, I think I can either improve the game further or leave it where it is.
I had a fun 5 days while developing it, I hope you enjoyed it while playing. :)
Download Link : https://gabimakegames.itch.io/donerchi
About Game
"Donerchi" is a simulation game filled with mystery and suspense. Players control a character who operates a tense and isolated doner restaurant in a village far from the city. The game revolves around the character's task given by their grandfather.
Players are responsible for interacting with different people, making doners, and serving drinks according to the customers' requests. Ingredients include bread, tomatoes, pickles, peppers, ketchup, mayonnaise, buttermilk, cola, and Fanta. Using a knife to cut doner is one of the core mechanics of the game.
Story
However, as the game progresses, mysterious events unfold in the village. Unknown notes, strangers roaming the village, and news on television about smugglers increase the tension for the character and the player. While trying to manage the eerie atmosphere in the village, players attempt to understand why their grandfather hasn't arrived and what is happening in the village.