Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

~~Annihilation~~View game page

A side-scroller action adventure, the player must stop his "Inner-Darkness" from spreading and fight his demons.
Submitted by Dax — 17 minutes, 31 seconds before the deadline
Add to collection

Play game

~~Annihilation~~'s itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#4233.0003.000
Artistic Style#9572.0002.000
Theme#11531.0001.000
Playability#11771.0001.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • The game was SUPER laggy the whole time, and it feels chunky. I couldnt play more than 3-5 min until i had to throw in the towel. I have seen the note that there are no GDD that you have included anywhere, AND I want to remind you that GDD is an requirement.

Did you include your Game Design Document in your downloadable files?
No

Tell us about your game!
It began subtly, with small moments of doubt and insecurity creeping into your mind. At first, you brushed them aside, dismissing them as mere figments of your imagination. However, as you delved deeper into your escape from reality, the darkness within you grows stronger, feeding on your fears and uncertainties.

Please play in full screen.

-USE : A&D TO MOVE

-SPACE TO JUMP

-SHIFT TO DODGE/ROLL

-ENTER TO FIRE

-Recharge your 'Inner-Light' by the light posts.

Did you remember to include your Game Design Document?
No

Is your game set to Public so we can see it?
Yes

Extra Notes
Boss = stupid

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

This reminded me a little of a old game called Green Beret. I wanted lotsa bullet...lol...nice game.

Developer

***Please make your audio volume lower!!! I noticed some sounds are playing back louder than what they should be... 

Submitted

The aesthetic is very nice, though I think some post-processing is maybe overcooking the visuals a little. Gameplay-wise, I like the dash/roll felt a little nerfed, as though it was just an animation change but no difference in movement. I think a little more work on the character controller and this could be a really sweet game. Great work!

Developer (1 edit) (+1)

Thank you for the feedback.
Yes the roll doesn't make you move faster, it makes you invulnerable while in the animation, it's intention was more of a dodge then dash.