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The aesthetic is very nice, though I think some post-processing is maybe overcooking the visuals a little. Gameplay-wise, I like the dash/roll felt a little nerfed, as though it was just an animation change but no difference in movement. I think a little more work on the character controller and this could be a really sweet game. Great work!

(1 edit) (+1)

Thank you for the feedback.
Yes the roll doesn't make you move faster, it makes you invulnerable while in the animation, it's intention was more of a dodge then dash.