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Moon Bunny Awakening's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #600 | 3.500 | 3.500 |
Cleverness | #678 | 3.500 | 3.500 |
Playability | #719 | 3.500 | 3.500 |
Artistic Style | #970 | 3.000 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Really enjoyed the gameplay loop. very clever implementation of the themes.
- The game is fine. I think the shooting mechanics stop the player from having fun. It would be better to shoot then put the firing mechanic on cooldown. Maybe that's just a preference thing, but charging up to shoot 50+ times kind of disrupts the gameplay loop. Regardless, I really liked the world you've built. The music was good. Enjoy!
Did you include your Game Design Document as a Google Drive link?
yes
Seriously... did you include your Game Design Document?
yes
Is your game set to Public so we can see it?
yes
Tell us about your game!
hold down left click to shoot, you must wait for the bullet charge meter to be full in order to shoot.
Right Click - Dash
WASD - Move
the player traverses through the levels, while avoiding the light beams of the enemies and killing them. The player can attack by shooting, the bullet type that will be shot depends on the combination of elements the player chooses. After every level, the player gets a new set of elements to choose from, different combination lead to different bullet behavior. The game has 7 levels in total with an additional boss battle. A timer runs during the game, choose the best element combination during the run to get the fastest time.
You play as the goddess Chang e, protector of the moon. It is being invaded by humanity, now she must use her skills to defeat the enemies and save her home.
Extra Notes
Have Fun!
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Comments
This was definitely challenging but fun! The game was easy simple to get into but the upgrades added complexity to it as we play.
I think the main criticism I would have is its sometimes hard to tell when the player's in the light cone. Maybe some visual feedback could help there such as scorching sound effects / brightening the game / etc.
Overall great job though! Well done
This game was quite challenging, which I really enjoyed! What a fun and clever way to use the theme!
Really great work!