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Shadow heist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #755 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Playability | #1486 | 2.000 | 2.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Leans heavily into shadow. Doesn't really touch on alchemy. Gameplay is straight forward, but seems inconsistent when light destroys shadows. Unique aspects for using shadows. Make more games!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
You're a thief trying to steal a valuable orb from a wizard, you move in the shadows and can throw potions capable of expanding them. But be careful! The wizard's tower is home to constructs wielding powerful light magic capable of obliterating all shadow it touches and all shadows connected to it.
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Comments
Great game! Controls were a little bit confusing for me at the beginning but once understood how they work the game is very cool
Thanks a lot, do you have some suggestion for the controls? Maybe a better tutorial?
I think what I struggled with the must is understanding that you have to use the potion on a shadow you are not in contact with. Maybe a more guided tutorial like combine 2,1,1 potions and apply in this tile. But that depends on how much you want to guide the player.
Very nice stealthy puzzle game! I really like the concept. I do think the "potions" are a bit forced to fit the theme, but it works well enough. It might be a nice addition to allow the use of the mouse when throwing a potion, it feels a bit clunky to move the cursor all the way the the other side of the room with my keyboard. Other than that, the mechanics feel good and intuitive (altough it did take me a bit to understand that you have to throw potions at other shadows).
Good submission, well done :)
Thanks for the feedback, it was my first game jam and my first bigger project so I got very lost. I'll try to improve in both game and graphics design for the next one.