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Out Of Philosopher's Stones's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #1 | 5.000 | 5.000 |
Theme | #653 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Games is enjoyable to play, and is intuitive. As you mention in the GDD, your interpretation of the theme is extremely limited. The shadows are just cosmetic, for example, and the game would be the same if they were called something else. I like the alchemy part though, combining loot to yield unknown weapons. The mechanic of combining loot to build new weapons is nice, but a little simplistic. Would be nice to have something else too, such as effects that effect you the player, enemy behaviours. But it's a really good start! I like the choice of music and your assets, especially the MS paint alchemist!
Did you include your Game Design Document as a Google Drive link?
Yes (as a link instead)
Seriously... did you include your Game Design Document?
Yes (as a link)
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Added all the information in the game page, accessed through the link above
Extra Notes
Thanks for playing?
The game hangs when clicking on Exit (as expected I guess because it is not going to close your browser).
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Comments
Very interesting game, I loved the game mechanic of mixing ingredients during combat to help defeat enemies and increase your score!
Thank you very much. I appreciate your message.
Really well done. I think the only thing I struggled with was the enemies and the bullets being the same color, it was hard to find them and aim for them. So it was hard. But it was very cool.
Thank very much you for the feedback. Will have it in mind next time.
This is very polished and quick bullet hell game. But I'm really bad at it xD
Thank you for your comment. Really appreciate it :)