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Mare Noctem Cardgame's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #1 | 5.000 | 5.000 |
Cleverness | #1 | 5.000 | 5.000 |
Artistic Style | #1 | 5.000 | 5.000 |
Theme | #233 | 4.000 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Very engaging and fun card game! I wasn't quite sure how to earn additional materials to evolve cards and experiment with the different types. I only ever got red, blue, and yellow in the amount of time I had. I think this can be a very fun card game as you expand the cards and maybe add in a deck-builder mechanic. I think this can go very far.
Did you include your Game Design Document as a Google Drive link?
https://docs.google.com/document/d/1aKv8tF_qFno0o1SIp81kTOcGSWPcd46whv2mmKr-ZlE/edit?usp=sharing
Seriously... did you include your Game Design Document?
https://docs.google.com/document/d/1aKv8tF_qFno0o1SIp81kTOcGSWPcd46whv2mmKr-ZlE/edit?usp=sharing
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Mare Noctem Cardgame is a TCG game where you utilize different elements to alchemize cards into more powerful versions.
Drag a homunculus or creature into the cauldron, add some potion cards (or elements from the top of your screen) and click the cauldron.
Extra Notes
There's three levels currently.
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Comments
After playing it a bit I understood the concept and was able to win one against the first AI. I enjoyed my time with it though once I understood that the mechanics
Feedback
The player starting combines don't have a lot of immediate attack power, so enemy cards like "Tinkerer" are very dangerous to you and snowball the match very quickly. Also on rounds where I didn't start with the ingredients for the rodente, I felt like I would be out of any options right as the AI was hitting it's stride and getting a big 5/4 robotinger on the field.
On the 2nd AI opponent that spawns the flower card every turn, I could not manage to chip away enough health to realistically beat them before their big cards came onto the field, for which I had no answer.
Also biggest feedback point of all, LEFT CLICKING to clear the cauldron needs a confirm if it's going to waste the player material. This is what ultimately made me stop attempting to beat opponent #2 as an accidental misclick basically doomed me
Thanks for the feedback Vincemus!
I guess I still have to make the UI at the top to be more clear, as when you "clear" a cauldron with left click, those resources are not wasted as they get stored at the top and can be spawned and dragged down.
If that was in the two "How to Play" blocks I must have totally missed them. Since they were on the other side of the board, I assumed it was something to do with the enemy's resources. IE I spent these resources and now the AI gets to use them somehow
I played a few more rounds with the knowledge that the resource bar on top was mine to spend, it did make it a bit easier to get some higher level red monsters out on the field. Still, I think if you don't get an early rodente on the field for card draw, the player is resource starved.
Also I think there may be a bug related to the Lost Viking card's effect trigger. I've seen it twice now that the entire game stalls out when trying to trigger the effect after the Lost Viking dies.
Anyway good game, the art is great especially