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Temryava's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #233 | 4.000 | 4.000 |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Interesting use of light mechanics to create some compelling puzzles. Would like to see more combinations of lights and how they might be able to interact with one another. What happens when they mix? Diving deeper into color theory could make this game really interesting!
Did you include your Game Design Document as a Google Drive link?
Yes, in the description
Seriously... did you include your Game Design Document?
Yes, in the description
Is your game set to Public so we can see it?
Yes
Tell us about your game!
3d voxel-based puzzle game where all light is traced, causing accurate shadows (at least, within the voxel resolution). Each color of light has a different effect within the game's mechanics -- red controls what can be on, green controls where you can go, blue controls time. On the other hand, removing said light (i.e. shadow) revokes that effect. Solving the puzzles requires interacting with the level in ways which influence the light/shadow such that it has a desirable geometry
Extra Notes
I made the lighting engine completely custom for this
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Comments
Neat concept and clever puzzle gameplay, I think it’s admirable that you made your own lighting engine and I’m looking forward to seeing more of this :)
Thanks for playing!
Absolutely awesome concept! I had a good time slowly understanding how the puzzles work and how to solve them. It's nice to have the view of where the shadows are as well. Would love to see this with upgraded lighting.
Thanks!
The visuals and the shadows we're pretty cool, though I did get stuck on the first level after the tutorials haha. I think the mechanics would be a bit more understandable if each type of light had a few levels focused on it before the new type was introduced, as I don't think I properly understood how the green light worked enough to complete the 4th level. I assumed I had to make a bridge of some kind with the green hand lights but I couldn't figure out how to do it. Also, the movement and jumping of the game felt very fast, almost too fast to actually control. Otherwise I think the way the shadow mechanic is implemented is pretty technically impressive, especially for a game jam!
Thanks for feedback, glad you found the shadow mechanic cool! I agree it's definitely a little too challenging to initially wrap your head around how everything works, and more tutorial levels would have been good.
There's some white squares in the first level after the tutorial in areas where the "intended solution" puts green lights, but I've seen 3 completely distinct other solutions to that level. Though first, you have to of course move the two lights away from the gap so the entire gap is full of shadow.
Thanks for playing!
Aaaah I see, I didn't think of that haha! My bad.