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yrkv

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A member registered Jul 26, 2024 · View creator page →

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Nice game! Good to see someone else that used Bevy too :)

I think building a noita-style spell system as you level up is a super engaging way to play through a survivors game. The modifiers/spell system definitely is a little unbalanced, but that's half the fun with this kind of game. 

Issues I encountered: Audio doesn't handle the many projectiles well, game slowed down a bit after I had a few spell components (maybe the homing was checking every enemy per projectile every frame?), and crashed at level 13.

Thanks for playing!

Thanks!

I enjoyed playing with the potion effects in the environment quite a lot! Main feedback is mostly identical to everyone else's -- movement is a little clunky at times (specifically getting stuck against box walls), and the gameplay itself felt a little incomplete. If the potions effects had meaningful interaction with gameplay mechanics it would be really fun

Thanks for feedback, glad you found the shadow mechanic cool! I agree it's definitely a little too challenging to initially wrap your head around how everything works, and more tutorial levels would have been good.

There's some white squares in the first level after the tutorial in areas where the "intended solution" puts green lights, but I've seen 3 completely distinct other solutions to that level. Though first, you have to of course move the two lights away from the gap so the entire gap is full of shadow.

Thanks for playing!