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A jam submission

Brokeware AlchemyView game page

Light, Farm, Concoct, and Strive to bring your Alchemy Store to success!
Submitted by CraftedCircuitry — 1 day, 9 hours before the deadline
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Brokeware Alchemy's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#2584.0004.000
Theme#6533.0003.000
Cleverness#7553.0003.000
Artistic Style#9703.0003.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I like this game, its exactly what I would expect from the themes provided, both alchemy and shadows are mechanics in here and I enjoy that! Well done you did a good job

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Brokeware Alchemy is an incremental management simulation game set in an everdark world where you use your fire magic to give light to your farm, use the heat to concoct your wares, give you courage to complete quotas, and become a thriving alchemical business.

You play as an alchemist in an everdark world, where artificial light is your only form of sight. With only 100 Gold to your name, you conjure up your Fire Magic and courage, fire up the machines and get to work concocting potions to meet your daily quota. Get to as many days as you can and strive to be your dream business!

Controls are shown always in-game so you're not lost.

Extra Notes
(EDIT) GDD PDF is available via the GDrive Link >> https://docs.google.com/document/d/1-zuRpOnW2ic3wuD4im3ze1h897G_xAA-NijnH6Ku7vg/edit?usp=sharing

The game works on Chrome and Firefox browsers, and even on mobile but requires external Keyboard / Gamepad.

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Comments

Submitted(+1)

The game looks really nice and you've got some good functionality working! I found it difficult to figure out what to do. I eventually made a potion but I wasn't sure what to do with it. The UI navigation is a little unintuitive. You need to press "cancel" to leave the menu but at first i thought "cancel" would stop the fruit farm so i stood there and couldn't move. I didn't realize i was in a menu.

Get more player feedback and you'll be on your way to having a really nice game here. Good job! keep making games!

Developer

Thanks for the feedback!

I will change the Cancel term to something like Exit Menu or something similar to make it more clear. I’ll look into adding a more thorough tutorial when I can.

Submitted(+1)

Great concept!! It's really inspiring to see what you've made in Godot :D