Sadly I broke it so many times and was able to get almost to the end without making a single shape and when I did made a shape I got trapped inside so I had to start from the beginning :c Apart from that, good game really
Play game
ConnectoMancer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Playability | #1486 | 2.000 | 2.000 |
Theme | #1934 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I really enjoyed what I could play in this game, but sadly it kept breaking on me. At one point i got stuck underneath one of the blocks and couldn't move. Secondly, after unlocking the path in the 2nd level the connector to move up stopped working and I couldn't progress. The music would also cut out after only a few seconds and it'd just be ambient noise. I also did not understand what this had to do with the theme of the game jam. Honestly, I did enjoy the game though and it's an interesting concept and world.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
In this world where an ecosystem is crumbling after having to develop its imune system to fight a legion of robots, a shadow figure appears from nowhere. Maybe it is part of the ecosystem. After its death it passes its aura to a fallen robot...
This robot has to traverse the enviroment and give it life again, with its new ability to hop on hooks and create structures out of thin air. These hooks are a very powerfull tool for travelling through this dangerous ecosystem.
You can create static and physics objects with them and even gain momentum. The robots body gets transformed into a spirit form, which despite being killable it is not collidable.
Extra Notes
This game is heavy on shader effects, and despite it running decently well in the web we would recomend downloading.
The story is told to the player through visual queues (the enviroment around it), and its supposed to be dependent on the interpretation of each player. The gaps on the story are supposed to be filled by the players imagination.
Leave a comment
Log in with itch.io to leave a comment.