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ConnectoMancer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Playability | #1486 | 2.000 | 2.000 |
Theme | #1934 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I really enjoyed what I could play in this game, but sadly it kept breaking on me. At one point i got stuck underneath one of the blocks and couldn't move. Secondly, after unlocking the path in the 2nd level the connector to move up stopped working and I couldn't progress. The music would also cut out after only a few seconds and it'd just be ambient noise. I also did not understand what this had to do with the theme of the game jam. Honestly, I did enjoy the game though and it's an interesting concept and world.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
In this world where an ecosystem is crumbling after having to develop its imune system to fight a legion of robots, a shadow figure appears from nowhere. Maybe it is part of the ecosystem. After its death it passes its aura to a fallen robot...
This robot has to traverse the enviroment and give it life again, with its new ability to hop on hooks and create structures out of thin air. These hooks are a very powerfull tool for travelling through this dangerous ecosystem.
You can create static and physics objects with them and even gain momentum. The robots body gets transformed into a spirit form, which despite being killable it is not collidable.
Extra Notes
This game is heavy on shader effects, and despite it running decently well in the web we would recomend downloading.
The story is told to the player through visual queues (the enviroment around it), and its supposed to be dependent on the interpretation of each player. The gaps on the story are supposed to be filled by the players imagination.
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Comments
Sadly I broke it so many times and was able to get almost to the end without making a single shape and when I did made a shape I got trapped inside so I had to start from the beginning :c Apart from that, good game really
Hahaha, thas actually pretty cool to know that with enough skill u can pass the game like that. For testing I also used to do that so I could go to places quicker. We do have still a bit to fix on the shapes and hooks, but even if it wasnt the intended way, Im glad you enjoyed it!
I love the idea of connecting dots to draw your own terrain to traverse levels. Also, the art style is gorgeous and the movement/jumping feels incredibly tight. Such a high level of polish.
The difficulty really ramps up after the first level. It could be more gradual, especially when introducing new mechanics.
Yah thats definitly true, the problem was that we were aiming for lots of mechanics to be shown and the time for making levels was limited. Thank you very much for the feedback!
I keep thinking about this game. I love the art style so much and I wish I knew how you did it.
We really appreciate you saying that! If you would like to know a bit more about it u can check the GDD, it has a small overview of what we go inspiration from and how we did somethings. If you after that are still curious to know more, you can either join mine or mich's discord server which are in the top of the page ans ask us anything u might wanna know, there is also some footage of the game before launch that we could share!
Thank you! I'll check out the GDD!
Great experience! The gameplay feels really intuitive and smooth. The audiovisuals are chef kiss. I am really impressed. There is some lack of polish I would say with the connecting mechanic, felt a bit unpleasant at times to navigate, but overall an amazing experience. Great job!
Yah I get that, I think it might have been that for us we were so used to it that we didnt see issues while with other people using it, it seemed weird. Thank you so much for the feedback!
Love the main mechanic and how you made use of it. The presentation as a whole was also stellar
Although I'm not really a fan of how you move between the points
eg :
it was a little annoying when you fall even though you didn't mean to by pressing the right arrow to move a point to the right of you, whereas you actually had to press the up arrow. Also I kept getting this bug where if you die, then you just stop being able to snap to points
All that said though, what's here is still damn good. The art is sublime and the audio was damn pleasant to listen to. Great job to the entire team
Thanks man, we appreciate the feedback! Yah the game has definitly a few bugs, glad you still enjoyed it!
i really enjoyed the game feel on this one. amazing job on the art department. the only downside on my experience was the long reset after you fail, thematically it makes sense but it raises some frustration once you are really into the game. keep working on it guys cause a less "laggy" experience would make me comeback for sure
We really appreciate the feedback! Thank you!