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willurd

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A member registered Nov 08, 2017 · View creator page →

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Haha thanks! I appreciate the feedback. I never played The Lost Vikings, I'll have to check it out.

Thank you!

Clever! Thanks for the info!

Thank you!

Very cute game. I played until the end and I must say I wasn't expecting the nightmare fuel that was the final cutscene. Well done!

This may be my favorite entry I've played so far. Like, the polish in terms of the audio and visuals is off the charts. It's very simple, but so beautiful. It's hard to put it into words how this game made me feel, but it was good, whatever it was.

If I had to nitpick something, it'd be that I didn't see the alchemy/awkwardness bars at first and I was wondering when I'd start gaining alchemy. I just had to look around for a second though. No big deal.

Well good luck working on the game!

I realized after asking for resources that you already gave me everything I need, a new keyword to google (dynamic music). Thanks!

Thank you! That's a great suggestion about communicating the max shadow range.

I did notice the difference in combat music after making my original comment. Very cool! I've actually been thinking about dynamic music a bit and how it could be accomplished (I'm new to game dev). Do you or your music guy know of any good resources for learning about it?

This is such a clever game, and a really fresh take on something like an auto battler. It's super fun! It was also kind of a small detail, but I really liked that when you fight the first boss, a new track in the background music is enabled (at least that's how I think you did it) giving those ominous vocals. Great work!

I'm not a huge fan of horror games myself, but I liked the concept in the doc! No worries about not finishing, just take what you learned this go around and apply it the next time you do a jam. Out of curiosity, what do you feel like tripped you up the most during the jam? 

Sweet game! Some bits weren't clear to me, like what exactly I was trying to do to escape the solar system (though I did end up doing it!), why I was able to add so few or so many parts to my ship each round, or why I would want to travel to different areas of the map. But I think there's something here. Deck builder + space ships. What's not to love?

Thank you so much! I'm really glad you found the "no jumping" messages :)

This is such a beautiful idea executed very well. It's very relaxing.

It might be cool if at some point you "finish" your current planet and move on to give life to a new one, with each planet having a different aesthetic. Additionally, perhaps collecting stars might create more than just flowers, like mountains, forests, rivers, etc. It'd also be awesome to be able to see full images of the planets you've finished and even save images of them to make desktop wallpapers, etc. I think there's a lot you could do with this.

Super fun! Love the music selection. I did something similar (puzzle platformer with shadows).

I love the art, especially the snail cat. I think there's a lot of potential in this game.

I did feel like the game was really heavy on text, which is understandable given the limited time frame. If you continue working on it, I'd look into ways to have a tutorial that relied less on text.

love it. It's such a simple, but well-executed and fun idea. The atmosphere and music are really nice. I did find the isometric perspective made it difficult to gauge distances when jumping between platforms. And I fell through the level a couple of times and had to restart. Consider adding a killzone that just restarts the level if you hit it. Great work!

Thank you! The last level is my fault for not easing you into it. I had planned on adding more levels before that, I just ran out of time.

Thank you so much!

I love everything about this game. It's fun to play. The controls are tight. The music and sound effects are great and make sense. I can feel the inspiration from games like Celste and Animal Well. Awesome.

Super polished and fun! Love the feel of the controls for the most part, and I like the glide mechanic. I also love the music. My only issue really was with not being able to jump with Space. Great work!

Thank you! I'll check out the GDD!

This is so good! The puzzles are fun and fairly challenging, and the art style is beautiful.

Beautiful game! I really like the day/night cycle, and that some things only happen during the day/night. I also loved the music. Congrats on your first game jam! It's my first too, and we have a similar amount of experience with Godot :)

Thank you so much! I really appreciate you recording yourself too. It was really helpful to watch you play. Also, I love the way you cheesed the final level haha. I didn't realize that was possible, but shadows do weird things!

I keep thinking about this game. I love the art style so much and I wish I knew how you did it.

Thank you so much!

The idea is interesting. It looks almost like it's a rhythm + horde shooter. I can't tell if there's an actual rhythm component, but it's visually similar to something like guitar hero. I think there's a lot of potential there.

It's a really cute idea. I love that the zombies get up an attack you if you don't serve them in time. I also love the Pug.

Really fun little physics/puzzle game! I think the core mechanic of cutting a path for something to travel through (and maybe additionality constructing a path) has a lot of potential. Great work!

Super polished, and just overall fun to play. Love the art style. The map is also massive. Very impressive. The controls felt a bit clunky because I was trying to do everything with my left hand. When I switched to arrow keys with my right hand it was easier.

Awesome. I love the overall feel of the game. The music, the rain, the art style, the writing. Great work!

Nice! The core loop is fun. I like the character sprite. I like the teleporters. Sometimes buying things didn't work and it wasn't clear why. It also wasn't clear what was damaging some enemies, who showed up with half hp.

Thank you!

Thank you! Glad you liked the final level!

Thank you!!

Thank you! I was going for relaxing, so I'm glad that hit. And I'm glad you liked the music!

Such a neat idea for a puzzle platformer. I like logic puzzles and I think there's a lot of potential here. I also found Goblin Bot :D Do I win anything?

Nicely done. I could see spending hours on a game like this. I definitely spent my fair share of time on angry birds back in the day..