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Hunchback Meteor Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #804 | 3.000 | 3.000 |
Artistic Style | #893 | 3.500 | 3.500 |
Theme | #1256 | 2.500 | 2.500 |
Cleverness | #1413 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Pretty nice game and animations. A little tutorial would be nice to help guide as it's a unique concept. Still really silly and funny I died a few times and laughed.
- Incredibly charming game and lovely art style! The lore and the art for the hunchbacks is something really cool and akin to some old European folklore, which is super awesome. The sound effects are fitting and pretty nice as well. The representation of the theme is there but I feel the alchemy subject could be a bit more interesting to the gameplay like the shadows of the meteors which are crucial. The gameplay is interesting with the shift in camera perception, but can be easily exploited by just sitting at the bottom and pressing CTRL exactly as the meteor is about to land. Other than that, great submission!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Please see game design document: https://docs.google.com/document/d/1SDlYnlUm7FUolWd9JnLWarCHhwia5it2BSYxrAJ-278/edit?usp=sharing
Extra Notes
We hope you'll enjoy our first attempt at game dev! Thanks for your review
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Comments
This game is pretty complex for a game jam! A variety of mechanics but they all seem pretty well made, nothing jarring or buggy either. The sprites for the wizards dudes are really cute, and I loved the parachuting animation. Good game!
Thanks Sleepy! Glad you appreciated the silliness, we had a blast making it. The character swapping was a big challenge and it can indeed bug out, but happy to hear you didn't run into it. We have a few edge cases to smooth out post-jam :)
The game play is unique and ambitious for the jam, just the basics of destroying comets by tracing down their shadow was rewarding. I never quite figured out the autonomous rockets, and found catching the moon bits was random, but there is a lot of complexity already, I was glad I stuck with it to figure it out as it was fun. Nice work.
Hey someone played the game! Thanks so much for the feedback. We'd love to implement an interactive tutorial in the future or improve the audio/visual cues of key events. Glad you had fun with it