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Wonder Ooze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #282 | 4.000 | 4.000 |
Playability | #804 | 3.000 | 3.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Theme | #1934 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I liked the roguelite mechanics in your game - not many chose this angle and you did well in implementing a variety of abilities and mechanics. I did not see significant enough evidence however to say that you implemented the theme, I'd like to see some direct way in game that you can play with the concepts of shadows and alchemy that is key to the game's mechanics. I would like to see more types of upgrades and some more work going into making it clear what the different abilities do, and if they do things beyond dealing damage.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
YES its downloadable ( º-º )
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The theme shadow and alchemy instantly made me think of a cleaning product that makes all messes disappear. After some more thought, why not make a roguelite where the player has to evolve to clean up a messes!
Controls
WASD movement
LMB use ability
Loop:
Goal: clean up mess in 5 minutes
Loop: Dispose of messes > gain exp > evolve
Progress: gain knowledge from oozes and spend it in lab
Extra Notes
I solo deved this project!!
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Comments
If Mouse stops working Tap ESC ;)
Cool game
I don’t get the mouse controls? Clicking doesn’t seem to do anything. Moving the mouse as well. Sometimes a green circle shows up briefly.
known bug :\ LMB uses your ability but if you use your ability it makes mouse disappear. The work around is pressing esc if your cursor goes away
The game plays really well.
Few tips:
The mouse cursor was losing focus when clicking in the level, might want to use the "set input game only" or similar function when going from menu based input to gameplay, also good to set "focusable" on your widget button components to false to avoid them taking focus.
Maybe have the Lab as an unlock after your first run, or after you have collected 50 gems, to have the player be introduced to mechanics one at a time.
Maybe set the ooze's aoe effect (big green thing), to not rotate with the character, looked a bit weird, though i dont know how it would look if it did not rotate.
Otherwise, nice game, like the concept of having the clean up as part of the alchemy theme. Missing the shadow theme a bit (besides making the messes disappear )