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(+1)

The game plays really well.

Few tips:
The mouse cursor was losing focus when clicking in the level, might want to use the "set input game only" or similar function when going from menu based input to gameplay, also good to set "focusable" on your widget button components to false to avoid them taking focus.
Maybe have the Lab as an unlock after your first run, or after you have collected 50 gems, to have the player be introduced to mechanics one at a time.
Maybe set the ooze's aoe effect (big green thing), to not rotate with the character, looked a bit weird, though i dont know how it would look if it did not rotate.

Otherwise, nice game, like the concept of having the clean up as part of the alchemy theme. Missing the shadow theme a bit (besides making the messes disappear )

(+1)
  • You're 100% correct on the Level Flow. I should have players go to the lab if they loose and have a way to go from lab into the game
  • Set input game only is a great call out. I should also just have mouse enabled at all times I ended up putting it somewhere in the parent widget and it caused so many issues down the line. 
  • I just tried not rotating the zone skill and it looks much better good catch