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The Stone of Legends's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #401 | 4.000 | 4.000 |
Theme | #653 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Very catchy music from the jump. Alongside that, the artistic style for this game was pleasing to see, very nicely done as well. While the controls were easy to pick up on, traversing past guards, while hiding in the shadows may feel like a simple enough concept and approach to the 'shadow' aspect of the themes, I wasn't really able to grasp where alchemy tied into the game and (possible) story--outside of what was described through your GDD. I would like to have seen how alchemy would've been implemented, even though the structure of this game posed a small 'challenge' for me, as stealth-styled gameplay is up my alley. All the same, do keep up the good work!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes look: https://docs.google.com/document/d/1--0ZISEUCLW2WozOad665K0OtzgevRSsoxQkcXLXYo8/edit?usp=sharing
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Single player stealth game, where your goal is to reach the end and acquire the Philosopher's Stone.
Top down movement, avoid enemy sight lines and use your potions abilities to assist you.
Controls:
Keyboard & Mouse
WASD - Player Movement
Mouse Cursor - Aim
Left Mouse - Throw
Scroll Wheel Up/Down - Cycle Potions
Escape Button - Pause Menu
Gamepad
Left stick - Player Movement
Right stick - Aim
Right Trigger - Throw Potion
D-Pad Left/Right - Cycle Potions
Start Button - Pause Menu
Potions:
Light potion = lights up the area
Stun potion = stuns the enemy for 3 seconds
Smoke potion - blocks the enemies line of sight
Extra Notes
Other than myself (SleepyJack), this is everyone else's first game jam, and half of the teams first time working on a game project at all.
So feedback in all areas is going to be really important to help them grow, so I'd really appreciate it : )
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Comments
Visually impressive. The projectiles felt useless to me.
I played it 100% like a stealth game.
As a first game jam, well done.
Good job having a fully functional game.
I really love how the game feels, mechanics feel really smooth, environment is nice. The lighting is really good.
> It would be great if you could add some more sound effects. Like for when enemy sees player, or when they attack.
> Maybe add a map. (Player might get confusing walking around)
I have to say, my game is also something similar to this. But it's in 2D.
Awesome game. Good Luck to you all.