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A jam submission

TheFallOfAarmelView game page

A non-linear adventure horror game where the player must treat their growing parasomnia with alchemical elixirs.
Submitted by S_Mango, geyserwall, Xantows — 1 hour, 17 minutes before the deadline
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TheFallOfAarmel's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#6533.0003.000
Cleverness#7553.0003.000
Playability#14862.0002.000
Artistic Style#16972.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I like your game's concept - from your GDD I could see your direction and the artistic style you intended to use. Unfortunately I couldn't seem to get past the night phase of gameplay, likely due to the fact that you did not provide any instructions on how to play! I'd love to see what your game becomes after you flesh it out some more.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
You play as the alchemist, an older man who suffers with a growing parasomnia. Each day you mix different ingredients and create elixirs hoping to find a cure.

The main mechanic is evolving the world based on the player's choices and actions. We use an events system to track when a certain event occurs (Witnessing a nightmare, making a certain dialogue choice) and then unlock new items, encounters, level layouts, and more events. This will make each playthrough more unique.

The elixir system is used to maintain the player's sanity, the more nightmares you experience the lower your sanity becomes. Elixirs can be used to dampen the severity of nightmares, provide the player with more energy and calm the player after suffering from a nightmare.

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Comments

Submitted

Very cool concept! The writing is good and shows a lot of promise for the choose-your-own-adventure type experience. The nightmare level as planned in the GDD is quite creative and is intriguing as a mechanic and plot device. I must admit, I find myself rather curious as to the source of the player’s nightmares and sleep disturbances for the people of the town. There’s a lot here that I find compelling; I could see myself playing through a completed version of this multiple times to see how the story develops based on differing choices. I look forward to seeing more of what you create in the future!