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A jam submission

Dark Side of the MoonView game page

Submitted by Thrihexa, Aris-u — 6 minutes, 11 seconds before the deadline
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Dark Side of the Moon's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#15.0005.000
Theme#15.0005.000
Cleverness#2824.0004.000
Artistic Style#4014.0004.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I appreciate the unique take on the theme. Played well. Setting seemed off compared to the Prism concept, at least it didn't match up in my head. Think you have something with the Prism/emotion/challenge idea though. Make projectiles of all types stand out more, spears were near identical color to background. While that may be part of the intended challenge, see if you can't apply that elsewhere. 20MTD has most projectiles shown pretty clearly, challenge comes from other elements.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
You follow the steps of Prismo, a prism who lost his colors, now he has to venture in this dungeon in order to recover what he lost, each color represent a feeling, and as Prismo goes through he remembers what he once was.
The game starts on the 2nd dungeon, after defeating the Fear represented by the color violet, Prismo now faces Ego represented by the color green.

Extra Notes
we kind of exaggerated the scope of the project a little, so there's a lot of things we could not do in time, but we did our best to accomplish our expectations

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Comments

Submitted

Enjoyed the Gameplay and art style. Sadly couldn't defeat the boss, it's lasers deal too much damaged, and when the boss was spamming attacks at low heath, I felt sometimes it was impossible to dodge.

Submitted

Love how the asteroids were fighting back. Quite a difficult game, but still enjoyable :)

Submitted

I had a fun time playing. Skill issue here but I also struggled with the difficulty and wasn't able to make it to the boss. The movement and art style were my favourites!

Submitted

I love some of the smaller details, particularly the prism's little animations they're really great (I saw the death one a lot, I'm not good at this game.) Well done. Was a little hard on the eyes and ears but the style choices are pretty strong.

Submitted (1 edit)

Really fun game, I kept getting absolutely torched by those sentry guns, lol. I wish the POV was slightly larger or the camera had some dynamic zoom/movement towards enemies, as it was difficult to see the mobile enemies to aim at while dodging the larger waves of projectiles (this is also technically just skill issue on my end). The movement and combat is super snappy and I didn't experience any bugs. Great work!
edit: just noticed the time submitted too. you did some great work under pressure lmao-- I was in the same boat.