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Lightbringer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1 | 5.000 | 5.000 |
Theme | #1 | 5.000 | 5.000 |
Cleverness | #227 | 4.500 | 4.500 |
Playability | #258 | 4.000 | 4.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Love the challenge, easily a game you could spend a lot of time getting better at. Considering the split nature of the screen, would it be possible to show the enemies on the "tetris" side like you show the PC? Maybe some other method of getting a heads up without making it so you can only play one side of the screen. Jumping back and forth got intense!
- The idea for the game is really something awesome. However, there was so much dialog at the beginning that I became frustrated that I wasn't playing the game yet. This idea was quite unique and I think you have a great game here. Keep at it.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The player will play the game through a divided screen. On one side they will see and control a robot character navigating through the level in a top down view, and on the other side of the screen they will have a map view of the level they are playing presented in a Tetris grid, being the player itself the one that creates the paths for the character to navigate by placing the tetris blocks in any position they want, while at the same time deal with hordes of incoming shadow monsters.
Move: Arrow keys / WASD
Dash: Space
Aim: Mouse move
Rotate Tetris Block: Left click
Drop Tetris Block: Right click
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Comments
Really cool concept! Building your own path forward while fighting the hordes is really hectic fun. I'd recommend giving the tetris different controls than movement controls though. More than once I couldn't move the tetris piece to where I want it to go since I was already at the edge of the walkable path, and I often misplaced pieces because I was avoiding enemies. That latter bit could be part of the challenge though.
Really interesting combination. It was challenging to focus on the shooting and the tetris part, but i think it works great.
The combination of these games works surprisingly well, good job