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Zivivi - Alpaca Games

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A member registered Jul 21, 2021 · View creator page →

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That was really fun and really cool! I love the combinations. Reminded me of Magicka speel mixing!

Could be could cool to have a small health system to give a little chance for the lesser reactive people, but that could be another mode. But I love the challenge. once you get the hang of it it goes really smooth! 

Plays really well, intuitive and fun! 

Great job! 

I like the concept. I don't it was intended or not but clouds shrunk considerable while trying to move it. Might be part of the puzzle but  just wanted to point it out. 

Overall I liked the concept! I can't wait for the future versions. 

I loved the main menu and the pixel art animation went. It is very close to the blender pixelart animation technique used for deadcells. But really cool concept in all. 

I would like to see whose turn it is. Like showing on the screen how many actions I have and show when is the enemy's turn. 

But overall, great job!!

Loved the game, I lost track of time playing it! Great art, great style and great concept! It was a little tricky once the police got into the 4th quadrant but really cool  game play!

I love this little game. I just wished it would be compatible with azerty keyboards. Bu seeing the animations, and the art and  the polish of this game, it's incredible! Really nice submission man!

Really cool concept. I love the mechanics of being followed like moths. I feel though it would a little fair for the player to be able to catch some lights that the enemies can't catch. Or maybe I am getting this all wrong;

 I really love the concept and the simplistic art style. I can see a very simple music  like GRIS going along with that game. And a small story of the wizard just trying to save a light that has some kind of emotional value for him.  maybe light of a forest, like in Ori and the blind forest or something like that. 

Great job !

Really cool concept as a game man! I love the handrawn animations and the music is really nice. 

I would suggest maybe adding a little SFX when shooting if you keep working on it. 

But really nice concept, of making monsters happy instead killing them. 

I love the mechanics of the game! Really cool. I love that only the head stays when you kill enemies. However, may be get some of the enemies to slow down. I would be instantly attack the moment I change room. At least a few seconds before they start their attacking. 


Overall, great job, great style!

Really cool man! Really small project! I love the dynamic shadows and the fx used! really cool man!

Fun little platformer! I like the atmostphere and the concept of avoiding light! really cool!

Dude! Sorry for your cursor. I was looking into a continuous press for the shoot function, but I was not sure with the ammo. But by the time I took a decision, I had to submit XD
Happy you liked it!! 

I really enjoyed it! I loved the crafting and the resource collection! really good. I would like to be able to read the note when pressing a button. At least a second I I come on it. 

Other than that it was a really good experience. I really enjoyed it. I did get lucky on some resources that were not appearing but still let me collect, but it was a feature for me XD  encouraging to explore to see if I did not miss anything!

I would love to see what is next on that story and go deeper in the dungeon.

Thanks for you feedback.

Glad you liked the story and yes the Grenade launcher is pretty over powered XD.  Next iteration, will be a little more balanced hopefully.

Definitely I will look into that FPS thing, since it is the second time I get this feedback. 


Thank you so much for your feedback.

Wo! That is very impressive, multiplayer in this amount of time! great visuals and very unique mechanics!

What a game!! It was so much fun!  had hollow knight vibes with it! Great job and great submission !!!

Beautiful art  and chill world. Very cozy!  Love it.  Simple,  but yet profound! nice work

I liked card games, really cool us of the mechanics. Brought back the feels from Yu-Gi-Oh for some reasons. If you are still going to work on it, can't wait to see what you will do with that!

Really interesting  combination.  It was challenging to focus on the shooting and the tetris part, but i think it works great.

Very good game. I love the retro FPS feel. I would like to have had some health  packs to help. But I really liked the art vision and FPS mechanics, really nice. 

Sooo cool!!! Man that was fun! I spent so much time trying different combinations on the hand thing? Really genious! 

Really cool! I got some vibes from full metal alchemist aha! Fighting with the stone was really nice. Great job!

Gosh ! I loved it! I love the music and and everything about it! I want more levels! Why did I get just 1 XD

I like the turn based mechanics and they are pretty easy to grasp. Except for the item offering, I would love to see a little bit more what it does (Might be me, and I apologize if i missed something too).  

Great particle effect on the hit/miss thing! Great job man!  #GodotBro

Very cool concept! I really like the approach with tetris.  

Just a few things I noticed:

- A small sound before I switch to the conversation with the shady benefactor.  To tell me I'm at the end of a  level. 

- Some times I would click on a leaf and it would not flip. Not sure if that was a bug, but just wanted to point it out. 

Overall, I loved the game mechanics (I would see it as a mobile, that crap is hard!). I had a little hard time understanding the tutorial at first, but on the second run it was okay. It was pretty clear. 

Very good game, cool story and mechanics! 

Thanks for your feedback man! Really weird about the FPS, I did not experienced anything like that. I will try to tone the bullet hell down maybe?  
I agree with the letters. I just did not think of it and the switching of weapons, definitely something I'm going to add in the final release (after the jam). I'm still working on it, adding a little more lore, guns and enemies I did not get to add. 

Thanks man! really appreciate it!

Thanks :)

Hello, Yes, the spikes can be tricky. and had a time balancing the moving enemies. (but it's kind of meant to be hard). Thank you for the feedback. I'll look into trying to make it more fair .


Yes they are dialogues when talking to the signs!