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Keith Pistolfingers's itch.io pageJudge feedback
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- Playability - No bugs! You can't aim up or down though and you can't dodge enemy bullets so I question the inclusion of ramps and slopes. Theme Implementation - Guns for hands certainly embodies the theme of the jam! Cleverness - You did just make Doom with dualwielding however. Take a look at how some other Doom-likes innovate on the formula. I'll give you a couple recommendations: I Am Your Beast, Tamashika, Anger Foot, BPM - It's a bit tough to come up with something that could fit with your current idea, but perhaps one could be Right Hand mouse, Left hand ASDF Space, and in order to shoot you press one of the keys on your left hand. As for how to move, your right hand could be Left Click forward, Right click back. IDK, this is just an example of how I would try to make something wild. - Every single enemy not having dodgeable bullets makes this game more about sniping enemies from as far away and as quickly as possible, while in Doom you at least have the opportunity to dodge. Artistic Style - It's quite faithful to Doom, the portrait in the middle even changes looking direction. Its a bit curious that all of the enemies are scientists though. Take a look at Saint11's pixel art tutorials to hone your craft, he makes some really great stuff that highlights core principles of pixel art. It's a game jam! Get Wild with it! If this was practice, so be it, but it also could've been a creative exploration! Thank you still for your participation though, and I hope we see you again next year!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1BPk3c3nLRGfmvjvtYA2pm5x0GRHQXjPnerEBHqxLDPU
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
It's a quite simple game, but the first 3D project we ever did. It's heavily influenced by the original Doom '93.
Mechanics:
The player can shoot each hand seperatly, Left click is for the left hand, and right click for the right hand. The order of shots are from outer finger to thumb.
Controls:
Keyboard:
Movement: WASD / Arrowkeys
Interact: Space / Num 0
Looking: Mouse left and right motion
Shooting: Left click for left weapons, Right click for right weapons
In Browsermode: 2x ESC skips the intro cutscene.
Controller:
Movement: Left analog stick
Interact: B(Xbox), O(PS)
Looking: Right analog stick
Shooting: RB/LB(Xbox), R1/L1(PS)
Please explain how your game fits the theme:
The player is literally the weapon as Keith is like Edward Scissorhands, but has Pistolfingers and he devours the ammunition.
Is there anything you'd like the judges to pay particular attention to?
This is our first 3D game, and even our first ever working prototype. It was a very mixed journey of struggles and frustration and eureka moments but in the end we learned quite a bit and are proud of our little project. There is still a lot to polish and work on if we continue to work on it.
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Comments
For your very first game together, it turned out very well! The graphics are very well done for what they are supposed to be and are pleasant to look at. The difficulty level is neither too easy nor too difficult and the overall structure of the world is also well done. I am sure you have learned a lot from this first jam together <3
A few suggestions for improvement & useful advices:
a little owl is proud of you! keep up the good work <3
Thank you very much <3
Time was a constraint but I can imagine having ammo being dropped by enemies in later versions of the game, same with Shaders. Our Render Options are already on "Nearest" it's just something that came through using Blender for creating the level layout and textures. We honestly tried to have something like a mixture of pixelated and not pixelated. Like in other games, but it might not come through fully since it's our first game, but we learned alot during the making of this one <3
love the vibes, and using both left and right mb! i attempted to open the leftmost door in the bathroom and accidentally clipped out of bounds whoops - but overall nice to play :]
:D yea need to be of an angle, and of course some bugfixing :D But thank you very much <3
Love the left and right click triggering different weapons. And great job with the art!
Thank you <3
Really well done! I had a great time. It felt odd not being able to look up the stairs and shoot the enemies at the top though. I loved the style and it played really well.
Thank you <3 We decided to go the way of the classic Doom, there you couldn't look up and down as well, but you are still able to shoot enemies that are higher/lower than you.