Judge feedback
Judge feedback is anonymous.
Hello Pirate Jammer,
Thank you for the submission. Starting with my experience playing the game. It was fun, I liked smashing stuff and watching bits go everywhere. The enemies were pretty non-threatening, I liked the animations and the overall style. It was cool that you got bigger as you leveled up. It definitely fit with your inspiration of the Katamari series; the level design was even reminiscent of it. The animations fit even though the hit boxes felt a bit weird. The music was cool and set the tone and pace well. The SFX was a good touch but the death sound was a bit strange and kind of sounded very retro. Finally, the GDD you made ticked all my boxes and you executed well on what you set out to do with the time you had.
Thanks again!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1Lzw8AJELz4woA9QAwhhy2x2S22g6Z0hQcvm9TtDg_7Y/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Fight against enemies in a destructible 3D environment. Gain experience from defeating enemies and destroying objects to grow in size and take on the boss monster once you reach your full height. Collect powerups scattered across the map to give you a better fighting chance.
Controls:
W/A/S/D - Move Player
Move Mouse - Camera
Left click - Attack/Destroy
ESC - Pause
Please explain how your game fits the theme:
The player is the weapon in the sense of being a creature capable of destroying everything around it. From the creatures attacking the world to every object and structure they are trying to defend. Essentially our idea was the player being a monster that while their goal is to defeat invading monsters it doesn't shy from a little destruction of its own.
Is there anything you'd like the judges to pay particular attention to?
Overall game optimization. In regards to any bugs discovered or even just stutters or lag at points. It was our first time really getting time to optimize a game for a Jam and we had to change a number of features to fit within the confines of what Godot allows for web builds so it would be good to know if what we managed to do has improved the games performance beyond what we were able to test on our machines.
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