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Monster?'s itch.io pageJudge feedback
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- I had a difficult time at first trying to figure out how the mechanics worked but got the hang of it shortly after. I loved the music it had a great vibe and kept me engaged in the game. Some issues for me is that if you hit the boats incorrectly they can get stuck in the air and will just keep polluting without being able to remedy this. I also think that the spawn timer for boats is a little too quick and pollution keeps happening even if the boats are flung into the air. I think you could have different colored boats that pollute more or less and maybe a boat that is trying to help clean. This could add some interesting gameplay as you try not to sink the helpful boats or try to sink the more dangerous boats first.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1P8cWH_jbxqh9WPttJB0xaIljaq6PPrRAt8fMswPyrBY/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Ships spawn randomly and dump waste into the sea. Prevent pollution from reaching 100% using a tentacle. Control the tentacle using mouse, and keyboard (A,D) to glide left and right.
Please explain how your game fits the theme:
Tentacle as living weapon
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Comments
Such a good interpretation of the theme. Really love the "who is the real monster here" scenario. I love the tentacle movement, it looks flowy and natural no matter how you move it. I dunno how you did that, but it's polished enough to be a mechanic in a professional game imo. In fact all the movements and mechanics feel really polished and smooth. It seems like you're working with physics which can be notoriously finicky, and yet everything felt great. I could see this being a full casual game (or one mode of a casual game or something). Great job!
Thank you so much! I'm still not quite satisfied with the art though.
I'm using basic inverse kinematic for the tentacle, in case you were wondering. :)
Love your submission and your previous work too, the art is mesmerizing!
Basic ik, huh? I've never seen it used in a way that caused such elegant curvature before. I guess it's because you had so many joints? Well either way I loved it lol. I'm glad you liked my art too :3