Such a good interpretation of the theme. Really love the "who is the real monster here" scenario. I love the tentacle movement, it looks flowy and natural no matter how you move it. I dunno how you did that, but it's polished enough to be a mechanic in a professional game imo. In fact all the movements and mechanics feel really polished and smooth. It seems like you're working with physics which can be notoriously finicky, and yet everything felt great. I could see this being a full casual game (or one mode of a casual game or something). Great job!