The controls and gameplay are really intuitive and I also really liked the sound design and the music. One thing I will say is some of the levels where you had no way to jump up except to parkour off of a higher block were really challenging. One thing that could fix that would be always having a lower block to get to a higher block. Besides that there is not much to say except that I enjoyed the gameplay and art!
Play game
Stay Sharp's itch.io pageJudge feedback
Judge feedback is anonymous.
- GDD The GDD was perfect; I have nothing to add. Very well done. Gameplay Thanks to the handy schematic on the game page, i was able to figure out where the shartp bits are, and the bouncy bit. The gameplay loop surprised me; it looks very simple but still has a lot of small things to spice things up. When I noticed that the dull bit not only keeps the bounce but lowers the height, I started blasting the levels. And using the dull edge as a lever to hook on the high cabinets was such a nice touch. And you made the clock an obstacle? You monster. Art Lovely art meshes well with the vibe of the game. It was well defined and sharp (I am so punny). Amazing color palette; I can see the inspiration for the scenario, Mom's kitchen, 1976. Sound design The BGM is a blast. I left it on loop while writing the review. Matches the vibe of the game very well, and the little touches like the balloon noises were great. The SFX is very responsive. Pop goes the balloon. Last thoughts What a joy of a game. Really fun to play, and the BGM is a gem. The only thing I can think of adding is a little polish on the collision, especially on the tip of the knife. And you can always add more levels later; this kind of game has a lot of room to grow. Great job.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1lBgzolcmRW7zDCtRQ_gpmqZcL4cPQVuR_JYdpjt5TQU/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Stay Sharp is a 2D platformer where the player takes control of a kitchen knife and must navigate (bounce) through a kitchen to pop all the balloons while carefully avoiding obstacles so as to prevent the sharp edge of the knife from getting damaged.
Please explain how your game fits the theme:
The player takes on the role of a kitchen knife, which can be considered a weapon.
Is there anything you'd like the judges to pay particular attention to?
Nothing in Particular.
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