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A jam submission

Grumpy SwordView game page

a legendary sword is fed up with heroes trying to claim it
Submitted by Beritens — 14 hours, 52 minutes before the deadline
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Grumpy Sword's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Achievement Unlocked: First BEVY game I've played. Congratulations on making this prototype and getting it exported for the web! Fantastic art direction, very cute and theme appropriate. More mob types in your art style would be welcome. I really liked it. I appreciated the thought given in the control scheme design. My hands were not overloaded with weird keybinds and I was able to just enjoy your game. I'm unsure if the deep difficulty curve at the beginning was intentional or not to reinforce the leveling up mechanic, but it was very apparent. Skeleton spawning before upgrading the arise count upgrade was always right leaning and never at the campfire. This resulted in too dense player skellys in one area and not allowing them to spread out and defend more area. I was assuming they would spawn at the campfire since that's where the cooldown animation was at. Upgrades were meaningful enough and obvious to the player when acquired. Well scaled! This was a great complete prototype experience. Keep up the good (dev) work!

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1JjxZ5GiWUznKXkSUXOG4zLVFImkzPT-yAs0_i9GHFTo/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
You are the legendary weapon "Sword of death". In fact, a bit too legendary. Every hero want to obtain you, which gets annoying real quick. You had enough and decide to defend yourself.

Arise the fallen heroes with Space. You can control your skeleton army with A and D. To attack, use J.

In the beginning you won't get far. But don't worry after every round you can buy some upgrades at the blacksmith. This snowballs...

Please explain how your game fits the theme:
You are THE weapon. The legendary, beautiful, dangerous, awesome, breathtaking sword that every hero wants to have. The only problem is that you don't like these heroes.

Is there anything you'd like the judges to pay particular attention to?
performance - for the sheer number of enemies it still runs quite well.

art - really like how it turned out. It has such a VIBE

music - 3 amazing tracks made by Anakkan. Please chill a minute on the main screen to experience it. (you might have to interact with the game to get the music started)

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Comments

Submitted(+1)

Love the color pallet and artwork. The game was a little difficult at first, but once I got a few upgrades and understood the objective better, I was having a good time. Nice work.

Submitted(+1)

That was pretty fun! I read that you’re especially proud of the art and music, and you should be! Really solid. Getting more skeletons and growing your army felt extremely satisfying as it gives you that number go up feeling. What I did not like was that dying is mandatory if you want to progress. At level 1 you are so slow that you can’t catch the second enemy. I would have preferred a break in between waves were you can buy upgrades. That way, the “skill issue” death screen would be a bit more fair :P

Submitted(+1)

The jump from 50 to 500 is a bit too big, could use an economy boosting upgrade too per soul/kill. Overall it's a very fun entry, the initial ramp up for attack speed, movement gives you a thirst for even more power. Great visuals and music, well done.

Submitted(+1)

This was the most fun I had today, playing the submitted games. The ramp-up is a bit slow until you get a couple of upgrades. Then it hooked me until my fingers hurt from spamming revive/attack/revive/attack… but not before beating that true hero. Art and music were excellent and fitting. Good job.

Developer

I'm glad you liked it ^^

The finger hurting part is no joke, this is a finger workout hehe. After the jam I might add an auto clicker so you can just hold the key down (or this could be an upgrade in the shop hmm)