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mrimm

12
Posts
3
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A member registered May 07, 2020

Creator of

Recent community posts

Took a while, last ramp was especially punishing, but a very nice experience. The music, sounds fit very well, only criticism is the launch line, sometimes hard to see. Nice work, very satisfying to reach the end :)

Thank you for the kind words. Glad to hear it! :)

Honestly I heard that 2D physics is very stable and great, however I spent most of my time fixing issues where the sword ended up inside walls :). Thanks for the comment!

Kind words, thanks for the comment.

Yes, the R button is linked to restart and triggers in the high score table, sorry about that. We got it fixed, but don't want to alter the jam enty :'). Lots of comments from testing and playtests showed that level 7 is the breaking point for most. Thanks for playing!

Got to level 40, a bit messy over there, overall instantly enjoyed the rotation & movement of your bot. Great western atmosphere, sounds, music, robots, bell animation all very well done. Nice small arena kept in contained and new weapons spiced it up abit although I think the shotgun remained the best :). Great entry, really enjoyed it.

The jump from 50 to 500 is a bit too big, could use an economy boosting upgrade too per soul/kill. Overall it's a very fun entry, the initial ramp up for attack speed, movement gives you a thirst for even more power. Great visuals and music, well done.

This game is amazingly well done, a lot of satisfying and rage educing precision jumps. Absolutely awesome visuals and fx. A lot of potential to develop it further, very strong jump king vibes.

Great game feel, very powerful shots, propelling you in an instant. The Scoreboard after beating the level has a satisfying transition, lines up really well with the sounds. Couldn't beat lvl 4, I dislike how a level cannot be reset and you have a long albeit funny game over sequence. Overall outstanding work.

Nice and short, satisfying to get that extra jump height, ground pound has a lot of force to it and ui elements slide in nicely. "Poop" and "mad?" graffiti is great worldbuilding for the style :) 

Took a few minutes to beat the game, overall pretty good. It does feel a bit claustrophobic with the small field of view and instant stop on landing. The effects are nice, kelp growing back, smoke on landing. Best part probably is the hacking minigame, has nice sounds and upgrade rewards. Good ambience with the bubbling, fish, crabs.



Took a few minutes to beat the game, overall pretty good. It does feel a bit claustrophobic with the small field of view and instant stop on landing. The effects are nice, kelp growing back, smoke on landing. Best part probably is the hacking minigame, has nice sounds and upgrade rewards. Good ambience with the bubbling, fish, crabs.