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Bite the Bullet's itch.io pageJudge feedback
Judge feedback is anonymous.
- GDD: GDD seems somewhere good. Good with the images to give the readers a idea of the context. Good to add an development timeline. Nice to included an accessibilties section! If I had to nitpick; perhaps add more in-depth text if the game could expand into PC / other platform (consoles) and use gamepad support as a conceptual expansion for the game, since 3D takes a lot of power for browser games. Like a section that expands the imaginary scope of the game if it didnt have the deadline and limitations on webgl. Game: Nice with the main menu and the option menu. Both looks great, however the fact that the main menu is animated with the water shader. 3D webgl games are notorious for taking a lot of power within browser which resulted a lower FPS and it can see right away on the menu. So rather using 3D scene with shader that is animated, perhaps use a mix of both 2D and 3D to less the burden of calculation of the shaders. On desktop PC or console games, this would be fine without issues, since they can draw more power from CPU and GPU, but 3D browser games are limited by the browser's limitations, so clearly room for optimization! The credits seems good! Nice transition, however the hover effect on the buttons could be improved a little bit more than dark transparency and gun icon next to it. Perhaps highlight than "darklight" the effect. Good with pause menu! The camera control with the gun are very hard to control. I am aware of the aim sensitivity option in the options, but even with modified setting, it was still too hard to control. The game perform better than I expected, but there are still FPS drops here and there. The parkour is fun and gun movement is also fun with the momentum. Just need more FPS and better camera control! Bug: * I somehow managed to fall out of the world and couldnt recreate the same bug. I was near by the tower when that happens.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1v2w8L2EUJDwT2NHh9z1BAjg8AcFpSbXMIf5mx0kopxg/edit?tab=t.0
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
You wake up as a sentient gun, the first of its kind, a prototype. You know you were designed to be the most powerful weapon in the world, meant to wreak havoc on all people you creators see fit.
But instead, you decide on your own accord that you will not do this and instead will seek revenge. You will set on a quest to gather the legendaries Golden Bullets, in order to fight back and destroy the sentient gun factory.
(Actually destroying the factory might not be implemented, but hey, at least you get the gathering the Golden Bullets part!)
Please explain how your game fits the theme:
You actually are a weapon
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Comments
i really love the idea of doing parkour with gun momentum. i also noticed that the closer you are to something when you shoot it, you get more boost. so in that sense, there is some skill that is required to do certain maneuvers.
my issue with it is the mouse controls when aiming. even after adjusting the sensitivity, it felt like where i was looking would suddenly flick way too far, especially when it lagged. that made it very difficult to keep trying to get more golden bullets than i did.
i liked it for what it presented though, fun little town and i love platformers. congrats on the submission!
Thank you very much for the detailed feedback, it's really appreciated! We're glad you enjoyed playing it :)
We know that the camera sometimes does some funky stuff and couldn't manage to fix it before the deadline. There are also optimisations issues but that's our biggest 3D game so far so it's still something we have to learn :)
yeah i for sure get that. huge props to you all for making a 3D game!