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The Crown of Kindness's itch.io pageJudge feedback
Judge feedback is anonymous.
- GDD was missing future planning as well as some graphical information (such as prototypes and diagrams), but otherwise was organized and written well. Game is well made, the controls and movements are smooth and the stamina bar was a nice touch, the art however, even though it's pixelart, seemed too simplistic too me. The background music choice for the first level 1 felt dull and repetitive to me, but for level 2 it was amazing, really reminded me of gameboy's super mario land (some boss fight). I'm also not convinced this game fits the theme given, at least from levels 1 and 2 (and yes I've read the GDD description). Overall, combat was smooth, choice for pixelart was nice (even if I felt it could of been done better) and the GDD itself was clearly done by someone very organized.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1Jm8mrGRcYYL3h7SAcAYuN5zbJQ0OcX6p0nhvGVimPiU/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
You are destined to restore kindness to a kingdom that has been taken over by the evil weapon. Restore kindness to this world by destroying the evil, but is that what you actually see?
Please explain how your game fits the theme:
The player believes that they are spreading kindness to the world and getting rid of the evil. However, they are the evil weapon, and their goggles show the opposite.
Is there anything you'd like the judges to pay particular attention to?
Pay attention to the dialog and what happens at the end (that plays into the theme of the game jam).
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Comments
Was a lot of fun to play.. reminds me of this :)
Thank you! We had that video in mind while we were making this game.
Interesting perspective swap, but in order to make it more convincing you should make it feel like the player is the hero until the end of the game, maybe by using some happy sounding music? Good job though, I liked the intro cutscene in particular.
Thanks! This was our first time making retro-styled music, so we did struggle a bit, but we learned a lot.
Well, when it comes to making video games at least, my mantra is "The faster you fail, the faster you learn" because you can't learn from your mistakes unless you're willing to make them in the process of learning. I'm sure you know all of that already though, I hope you make some awesome games!