Interesting perspective swap, but in order to make it more convincing you should make it feel like the player is the hero until the end of the game, maybe by using some happy sounding music? Good job though, I liked the intro cutscene in particular.
Well, when it comes to making video games at least, my mantra is "The faster you fail, the faster you learn" because you can't learn from your mistakes unless you're willing to make them in the process of learning. I'm sure you know all of that already though, I hope you make some awesome games!