Thanks for playing :D
SubLuminary
Creator of
Recent community posts
I completely understand that, especially with only having 3 hours to make your game. I think that technically it's impossible to fail a game jam as long as you learned new things about making games, but also the restraints can make things challenging to the point to where it feels like you failed even though you made something cool.
It is just Simon says but for what it's worth you can survive a long time in that game, it doesn't seem to fit the theme super well but there aren't many games that really do because the game having a time limit/time minimum of 5 minutes does not generally mix well with only having 3 hours to make your game. For what it's worth you did a great job cloning simon says :D
Cool concept for a game but I think that hitting the patches 5 times might be a bit much since there is a cooldown on how often you can hit them, 4 or 3 might be better. Oh and also it was not clear to me that you would need to hit the patches until I read the description a bit more so the Goblin king broke into my house. But you definitely learned a lot so consider it a success =D
Hey this is really cool :D, I actually just learned about the Pomodoro technique in a self improvement course so it was really cool to see it show up again here. The microgames are all pretty simple, as microgames should be, but the game would definitely benefit from a few more. I really like that you didn't just make the game literally 5 minutes long, as to do that you would need to add way more microgames or just be suck doing the same handful over and over which would get boring after a while. Nice job :)
I really like this interpretation of the theme, just making something relaxing instead of something with a time limit of 5 minutes. It reminds me of pose mii on the Wii, just because of how satisfying it is to pop the bubbles. Another thing this kind of reminds me of is electro plankton on the DS because of the dark aesthetics. I liked it a lot :)
Thank you for the feedback, I really appreciate it! I actually did implement a system to make the calculations harder but put a hard cap of 21 on all of the numbers as after that I think it gets really unmanageable. I did not make it possible to win or lose in this game so it is more of a tool than a game, but, in the future, I do want to gamify math by making the equations act like Warioware microgames. Thx for playing =D
It's pretty hard to fight against the larger enemies, I think it would be interesting if your army had both melee and ranged attackers, that way they could all be helping to fight off the enemies. I think it would also be nice if they automatically attacked the enemies and could be commanded to get more specific directions and possibly to make the attacks more effective. Really interesting game :D