Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SubLuminary

125
Posts
2
Topics
10
Followers
3
Following
A member registered Aug 02, 2024 · View creator page →

Creator of

Recent community posts

Thanks for playing :D

I would try this but from the looks of it I would have to find an android emulator

I got 56 smashed and also I do agree that this would work a lot better in a space shooter.

Thanks for playing :D

Well it is pretty relaxing now that I got it to work :)

I wonder if the theme would have been better if instead of "5 Minute Break" it was instead "2 minute break", or even just "Break" because that would probably let people interpret in a more interesting ways.

I completely understand that, especially with only having 3 hours to make your game. I think that technically it's impossible to fail a game jam as long as you learned new things about making games, but also the restraints can make things challenging to the point to where it feels like you failed even though you made something cool.

I tried the game again and I still can't seem to get it to work, I got flowers of the same color and type as the main flower to hit the camera but nothing is happening to the main flower. Is there a specific place on the screen where the flower needs to hit?

Thanks! I'm glad to hear that people like the message :)

Thanks for playing! Also it is a reference to Fate Stay Night, even though I haven't actually played any of the games or anything, I just look at memes about pieces of media to get a better feel for what they might be about, I might play the visual novel eventually though.

I agree to be honest but this was also just in general a pretty challenging theme to make fun. A 5 minute limit only really works well for games which are designed around them lasting that long so if the timer is just there arbitrarily it does not really add much to the game. 

I can't even get past the main menu and the full screen button doesn't seem to be working either

It is just Simon says but for what it's worth you can survive a long time in that game, it doesn't seem to fit the theme super well but there aren't many games that really do because the game having a time limit/time minimum of 5 minutes does not generally mix well with only having 3 hours to make your game. For what it's worth you did a great job cloning simon says :D

I think it would more fun if the floors were not so slippery, it feels pretty difficult to control because of that and that swinging the hammer is slow. Nice job anyways though :)

It's rather difficult to get the flowers to collide with one another but it is definitely relaxing so I think it does fit the theme pretty well.

Cool concept for a game but I think that hitting the patches 5 times might be a bit much since there is a cooldown on how often you can hit them, 4 or 3 might be better. Oh and also it was not clear to me that you would need to hit the patches until I read the description a bit more so the Goblin king broke into my house. But you definitely learned a lot so consider it a success =D

I'm not really sure how this fits the theme for this but it's definitely a good clone game. Also it looks like on the last stage something weird happened to where not everything shows up, I'm guessing you probably know that already though. It was fun though :D

It would be nice if you could also jump with the space bar. It is pretty cool that you added in effects to the screen and if that was one of your main goals with this than you definitely succeeded. Nice job :D

This game has some nice simple and cute aesthetics and blending colors together is a fun mechanic. Good job :D

This is pretty funny, also finding the odd coffee out reminds me of Find Mii from Wii Play. Also maybe it was just me but the red cubes looked orange. Nice job :D

The gameplay loop is a bit boring but you did what you could in under 3 hours, nice job =)

The game doesn't really seem to fit the theme, but it's still pretty fun.

Pretty cool, I did notice that if you use the teleporter you can see the north west part of the main room still. 

Hey this is really cool :D, I actually just learned about the Pomodoro technique in a self improvement course so it was really cool to see it show up again here. The microgames are all pretty simple, as microgames should be, but the game would definitely benefit from a few more. I really like that you didn't just make the game literally 5 minutes long, as to do that you would need to add way more microgames or just be suck doing the same handful over and over which would get boring after a while. Nice job :)

Thanks for playing :D

It's kind of confusing, but I guess that was the point, very surreal.

I like that this game fits the theme by both being relaxing and having a time limit of 5 minutes.

I really like this interpretation of the theme, just making something relaxing instead of something with a time limit of 5 minutes. It reminds me of pose mii on the Wii, just because of how satisfying it is to pop the bubbles. Another thing this kind of reminds me of is electro plankton on the DS because of the dark aesthetics. I liked it a lot :)

XD

Thank you for the feedback, I really appreciate it! I actually did implement a system to make the calculations harder but put a hard cap of 21 on all of the numbers as after that I think it gets really unmanageable. I did not make it possible to win or lose in this  game so it is more of a tool than a game, but, in the future, I do want to gamify math by making the equations act like Warioware microgames. Thx for playing =D

Always like a nice simple game with Santa in it :)

I really liked the movement in this, but you do feel kind of helpless if you get cornered by enemies. Also the music is really cool. Definitely fits the theme well too. :D

It's pretty hard to fight against the larger enemies, I think it would be interesting if your army had both melee and ranged attackers, that way they could all be helping to fight off the enemies. I think it would also be nice if they automatically attacked the enemies and could be commanded to get more specific directions and possibly to make the attacks more effective.  Really interesting game :D

I forgive you, but you should stop doing that.

Definitely a unique typing game.

Interesting game, it made me think about politics for a bit. Nice simple aesthetics.

I wish that you didn't lose the fragments whenever you died, pretty good game though.

The art is really wacky, but I'm sure that was intentional, this one really fits the theme, nice job :D

It was pretty fun to just build the pile of rocks and sticks up, although it does drag on after a bit, I think the game would benefit from being about 30 seconds shorter.