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Ḥawwāh’s Revenge's itch.io pageJudge feedback
Judge feedback is anonymous.
- An interesting game! I did indeed like the dark aspect of it. It had a very mythical feeling to it, along with a mixture of dark souls and Giger! The theme is exposed in the story, but since there is no storytelling in the game, it is a bit lost. What makes you a weapon per se, apart from you attacking skeletons? Maybe if the skeletons can be turned into your ammo, or a part of you breaks off when you attack, and is replenished with each enemy? I would recommend to work more on that! The music was cool and creepy, the art was also very nice. I get the feeling that maybe everything was a bit rushed? And I blame the GDD. It seems incomplete, and there is no timeline for you to set goals and have a clear idea of what needed to be completed when... For the game itself I recommend: - Animation for the enemies being hit, along with SFX so you know you landed a hit, give it more feeling. - Switch from a health bar to health bits (hearts, potions, etc.) since the health is being lowered in decrements, and not gradual. - Have the enemies spawn a certain distance away from the player, so you don't have one pop up infront of you and get a hit, which is unfair. - Have the enemies start heading towards the player as soon as they spawn, or else you could just camp and survive! It seems like an interesting idea, and if you are interested, keep working on it. I will look forward to how it develops! But... plan it first!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1rsuXMgfnjmCaLZZMWFFWHX_ZT5fSJfwaBc_SdOvO1bQ/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Ḥawwāh’s Revenge follows the story of Ḥawwāh, who seeks vengeance against Śāṭān for claiming her soul after death. Determined to defeat him, she devises a bold plan: to transform the leviathan Hamedanut into a powerful weapon by having it absorb the abilities of other leviathans, making it strong enough to kill Śāṭān.
Ḥawwāh’s Revenge is a 2D side-scrolling horror game where players gain powers as Hamedanut to become Ḥawwāh’s ultimate weapon. As the story unfolds, players solve puzzles and battle monsters to progress through the eerie and immersive world.
Your Goal in this level (the first) is to survive and defeat as many enemies as possible. It is intended to be difficult, you have 3 health, and enemies hit for 1, so there is not much room for error.
The default controls are Left-A, Right-D, Jump-Space, Run-Shift, Attack-E
The Controls are customizable, though we haven't gotten it working with controllers yet.
Please explain how your game fits the theme:
The Player plays as a character who is being molded into the weapon that is wanted, needed even, by Ḥawwāh. For the first level, the player character uses its hair to attack enemies.
Is there anything you'd like the judges to pay particular attention to?
We hope you all like the dark aspect of the game.
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Comments
I like the atmosphere and the attention you put on background and foreground. The jump feels unnecessary (for the actual content). I experiment some lags each time an enemy appears (I have a potato PC). It lacks a bit of animations. The main character is original and the attack too.
This game really has a unique art style. The music also enhances the haunting atmosphere. The gameplay may not be the most interesting in this current version, but in my opinion, making good art and music is harder than the gameplay itself. So props to you for that!
I'm glad you like the style, our artists did some awesome work. Unfortunately, we didn't get the chance to make the music ourselves, it's free music we found on Pixabay, the plan is to create or get some custom music for the game when we can.