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Unbound Blade's itch.io pageJudge feedback
Judge feedback is anonymous.
- Unbound Blade was quite an interesting entry to review. I quite enjoyed the experience quite a lot. Major highlights during testing were smoothness of game mechanics presented and unique non-violent solution pathing for the second level (plant room). Sound effects for the sword attack animation became repetitive quickly, and the musical score sounded heavily degraded on multiple browsers. Player movement felt a little clunky when aligning the freedom of movement with the single-axis nature of the sword attack. Rather than locking the axis horizontally, perhaps having the attack angle match the angle of player movement would introduce a more gripping challenge. The body language of the sword and human wielder were quite endearing. I would lean into that visually comedic style more. The thumbs up and wide smile at the beginning made me lose it laughing. Thank you so much for this submission to Pirate Software Game Jam 16.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/16_m3eDSc5NY54qjvP9dK3t40bF2orcLKFByrO1VKJu8/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
UnboundBlade is a action-adventure game where you play as a sealed weapon that must protect its attuned hero to escape the dungeon. Use your mouse to guide the sword to clear enemies and obstacles that fall in the hero's path before the dungeon's guardian catches you. Success means freedom, your ancient seal broken and all the forms you lost restored. Defeat means you and your hero are split back into parts.
Please explain how your game fits the theme:
You are the weapon is both the physical and thematic concept of the game. You play as Alrend, the spirit of a powerful weapon that is put into the position of protecting an earnest hero in order to break its seal. Alrend is a weapon that has assumed its purpose: to destroy. But through being forced to use its powers for something else, it may learn that just because you are a weapon does not mean your power can only be used for destruction.
Is there anything you'd like the judges to pay particular attention to?
This is most of our's first game jam project, and we'd love any feedback on the auto-scrolling nature of the game. It was our biggest design obstacle to overcome, and we'd like to know where we succeeded and what could use more work!
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Comments
A little bit janky, but fun once you get the hang of it! Good job!
Thanks~
We are looking for improvements and new mechanics in future. Enjoy the games and Jam!
I had to play it twice to really understand what to do. At first I was waiting for the enemies to attack the hero then killing them instead of going to get them. Now that i understand it, it's a good idea! I think you could do some work fixing the camera in place so it's not bouncing around when the player is going up stairs, it would look better. Sometimes the sword disappears and i don't know why.. maybe it's a mechanic but it needs to be taught to the player or else they'll get frustrated. Congrats on your first game jam completion!!!
Thanks for the feedback~
It was really fun to work on our first Jam! We uploaded a new version with a new level and worked a bit on the camera (it should be a bit more smooth now).
About the disappearing sword, it's a mechanic that won't allow you to go too far from your hero... to kind prevent players from clearing everything ahead the time. And thanks for the tip, we can add this mechanic on a future "tutorial" (as we plan to have dialog on the game too).
Enjoy the Jam! ^.^