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A jam submission

The Sword's Purpose (PirateJam16)View game page

A visual novel about a sword, in a peaceful world, trying to find its purpose.
Submitted by cooli2 — 1 hour, 10 minutes before the deadline
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The Sword's Purpose (PirateJam16)'s itch.io page

Judge feedback

Judge feedback is anonymous.

  • the characters dialogue was good but their were some moments where it felt like the dialogue text slowed down, might just be on my end. A lot of options to pick from and even some joke selections that were pretty fun. the music was good but after a while it would help to switch it up especially in different areas to add to the zones so that everything didn't feel the same. The GDD was short but concise only really missing the breakdown of the development and future plans. Overall the game is a good start, keep making cool games!

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1tUKwbjRRUxzOs1ujy8vWRVO81K9EFT9C-GxsbqHY9nE/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Its a visual novel about a sword, trying to find its purpose, in a peaceful world. The mechanics are simple, and the story focuses of purpose and self exploration

Please explain how your game fits the theme:
The game implements the theme directly, by the player being an actual sword. But I decided to add the spin of a peaceful world and searching for purpose, to create something more interesting.

Is there anything you'd like the judges to pay particular attention to?
This is the first VN I made, its not perfect but for a VN in two weeks I'm proud. Usually I'm the programmer so any feedback on story and character design is welcome!

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Comments

Submitted(+1)

We love an anthropomorphized sword! Fun game! I counted 539 bricks! JK, this was really nice. A few typos here and there, but fun dialogue choices. I love that folks still make games like this when the more "eventful" varieties have become so much easier to make. Narrative is fun too!

I noticed that scrolling on my mouse would rewind the screens. Maybe that's intended in Ren'py but until I figured it out, I inadvertently replayed a few sections of dialogue one at a time.

Great work!

Developer(+1)

Thank you so much for playing! You know I'm usually one to make the more "eventful" games but I wanted to try something  way different on this one, something that involved most of what I'm usually not that good at, art, story, and specially music!

Yeah ren'py's default binding for scroll wheel is to rewind the story. I removed A BUNCH of the default keybinds but left that one because it helped me test things... and then forgot to remove it xD Oh well!

Submitted

No worries. Not that big of a deal after you realize what's happening. It's reversible by scrolling too (up to the point you'd already played, I believe. You've inspired me to give Ren'py a go!

Developer

Go for it! From these two weeks I found it to be a VERY FLEXIBLE engine for visual novels! If you want it there is probably a way of doing it.

I'll say that somethings require some research because they might not be super straight forward thou, and personally I prefer the narrative writing of Ink (An interactive story scripting language) than Ren'py's. But they're docs are good enough, that's were I learned basically everything for this project.

Id say go for it! Learning something new is always fun!