We love an anthropomorphized sword! Fun game! I counted 539 bricks! JK, this was really nice. A few typos here and there, but fun dialogue choices. I love that folks still make games like this when the more "eventful" varieties have become so much easier to make. Narrative is fun too!
I noticed that scrolling on my mouse would rewind the screens. Maybe that's intended in Ren'py but until I figured it out, I inadvertently replayed a few sections of dialogue one at a time.
Great work!
Viewing post in The Sword's Purpose (PirateJam16) jam comments
Thank you so much for playing! You know I'm usually one to make the more "eventful" games but I wanted to try something way different on this one, something that involved most of what I'm usually not that good at, art, story, and specially music!
Yeah ren'py's default binding for scroll wheel is to rewind the story. I removed A BUNCH of the default keybinds but left that one because it helped me test things... and then forgot to remove it xD Oh well!
Go for it! From these two weeks I found it to be a VERY FLEXIBLE engine for visual novels! If you want it there is probably a way of doing it.
I'll say that somethings require some research because they might not be super straight forward thou, and personally I prefer the narrative writing of Ink (An interactive story scripting language) than Ren'py's. But they're docs are good enough, that's were I learned basically everything for this project.
Id say go for it! Learning something new is always fun!