The art is fantastic. The swords are cute and the little abstract dots in the audience are perfect.
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Forged Arena's itch.io pageJudge feedback
Judge feedback is anonymous.
- Forged Arena really stands out with a fantastic art style—though I have to say, giving the swords googly eyes was almost too much! How dare you make me send those adorable creatures into deadly combat against each other!? The music fits well, offering a lighthearted battle theme, while the sound effects feel responsive and enhance the action. I really enjoyed the “build-your-own-weapon” mechanic, though I must admit, I seemed to be terrible at it—I only managed to win once out of twenty tries. One potential addition could be an in-game status screen, similar to an RPG inventory, showing what each part contributes to different stats and offering a refresher on what those stats actually do. The GDD was detailed and well-structured, making it easy to understand the development process and design choices. Even with the short time I had to play and my utter failure at mastering it, I truly enjoyed the game. I hope you continue developing it further, and I’m excited to see where it goes next!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1-Eei_vx2XLO-VN8eOCAdu1eG4wIs2qQUPRkic5z1lmI/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
In Forged Arena you are the weapon who has been dropped into the auto battler coliseum where to win is to survive. Change your parts to turn yourself into the ultimate weapon in order to win 10 battles in the coliseum.
Each fight will take place autonomously. You have to wait for the cooldown in order to swing your sword, and that cooldown is reduced by the total speed of your weapon.
At the end of each round, get rewarded with a choice of one of a new weapon part type.
These come in the form of 5 different parts of the weapon, the blade, guard, grip, pommel, and gem.
Each of these parts come with unique stats.
-Power (Increase power of attack)
-Speed (Reduce attack cooldown time)
-Luck (Increase chance of a lucky hit)
-Crit (Increase chance of crit, dealing double damage)
-Parry (Increase chance of blocking damage)
Some of these weapon parts also can trigger special abilities at different times like, slowing down the enemy, healing yourself, or dealing extra damage to the enemy just to name a few. These triggers can also vary from getting a lucky hit, to a successful parry, even to taking damage.
Please explain how your game fits the theme:
My game fits the theme in a pretty straightforward way, but hopefully it is unique as well. You literally are a weapon, fighting in a coliseum, but you can change yourself around to make some unique and weird looking weapons.
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