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The Gun's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/17CVRMQQM6YeSJI1NlCUadH5lBZxjxVQAUKFMFp4auI0/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
No
Is your game set to public on itch.io so we can see it?
yes
Summarise your game!
WD To Move
Space To Jump
Right Click To Grap
Left Click To Shoot
Please explain how your game fits the theme:
is gun you can shoot pepole
Is there anything you'd like the judges to pay particular attention to?
no thanks
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Comments
We apologise for an issue that has occured with submitting your rating. Your judge's review is pasted below:
Playability
- If you land on the tip of the barrel, you can't jump. You could make sure the collision box envelops the whole gun OR make it match very closely to the gun shape.
- I wish there was either more air control or none at all. It's actually quite fun to control once you get the hang of how the grapple propels you forward.
Theme Implementation
- Playing as the weapon is a popular interpretation this jam, so this fits the theme!
Cleverness
- The grapple hook should have a shorter distance limit and the bullets should go farther, in my opinion. And it would be nice if you could jump mid air so long as you have a grapple connected.
- This game actually kind of reminds me of how My Friend Pedro plays. I think your level design was more focused on precision grapplehook swinging and less about doing Sick Stunts and slowmo somersault shooting enemies. I think it would be a great direction to push your game considering the vibe I'm getting from the music and emergent gameplay.
Artistic Style
- It's simple but that's fine. I do think taking the vector art approach might be a better fit though as the gun is the only obviously pixel art thing in this game. SUPERHOT gets away with extremely low-power graphics thanks to its excellent, focused art design. Maybe there's an avenue you could find that could suit this game, I mean you already have the white and red flat color bloom.
- Love the bullet trails and the little squiggle you give to the grappling hook before it latches to something.
Great job with the physics, it was actually pretty smooth and entertaining to play and control. Your GDD is Too sparse, its helpful for judges to see what your inspirations are, your hopes and dreams, your development timeline, etc because it helps inform our feedback. Thank you for participating, I hope you had a good time!
Nice game! Was hard at the beginning but once you know how to sling, it's pretty satysfying
Nice little game ^^! Not being able to adjust your direction in the air feels a bit weird, but I really enjoyed the grappling hook physics! Overall a fun game and a simple, but cool entry, congratulations :)
I played the first 3 levels without knowing there was a way to walk and jump. And it worked fine. I just missed a little bit of bullet recoil to make the gun move when shooting. I enjoyed the game.