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My Hero is "A" Idiot's itch.io pageJudge feedback
Judge feedback is anonymous.
- The GDD was sadly incomplete: it was missing game development timeline. As for the game: There's no menu, therefore no volume control, not that it was a big issue, as the background music stops working after short while. There were also several animation bugs I've encountered such as the spin attack and fireblast having basic square/circle visual, and the push mechanic, while not buggy, did feel janky to use. I also found it hard to tell the edges of the room. Dying does not invoke any kind of screen - the game just freezes. Despite the above, the game had a lot going for it: You did a good job with gameplay itself - the core mechanics worked flawlessly. The XP and HP bars were both very clear and the hero itself was well animated. The icons of the upgrades were also well made.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1wX6XGOt0l-40LZFLkGlA8s4j4IwDNPw2nVZ2sDrQ2ig/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
yes
Is your game set to public on itch.io so we can see it?
yes
Summarise your game!
Control a magical sword to protect a hero who moves randomly through the level. Press "Space" to slash!
You can nudge him in a specific direction by holding down a directional button to charge up a shove. Supports multiplayer!
Please explain how your game fits the theme:
You can't control the player, just his weapons!
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Comments
Probably the funniest name in this game jam. Putting the name aside, the gameplay has some potential if polished well. I like the idea of Vamire Survivors like game but with player input for combat and not just movement.
Good use of the theme. I enjoyed it!
Every time he wandered into an enemy, I had to remind myself the name of the game and laugh. Nice prototype. I'd have fun trying to shove him away from dangerous situations, maybe shove could be an active ability with a cooldown rather than a charge up.
I think the red square and the yellow circle are my own attacks? Maybe want to color those differently because i kinda thought they were enemy attack at first. But overall good foundation on a survivor-like game. good job!
A little rough around the edges but the fun factor is definitely there, cool use of the concept aswell!