Play game
Blob TD's itch.io pageJudge feedback
Judge feedback is anonymous.
- GDD: GDD seems somewhere good, but it could use some bold for titles and sub-titles, so it is easier to overview. Also add some images and colors to the GDD, so it gives more context to the subjects within the GDD and more interesting to look at. After all, the investors (the typical readers of the GDD) could get a quick sense of the game concept by simply looking at the images in the document. If I had to nitpick; add the development timeline as it showcases transparency of the game's state and progress. Game: Perhaps use "Press enter to play" than "Press start to play" on the main menu. The game 100% need a tutorial since it took me couple of restarts to figure how to play properly. I didnt realized I could move with WASD until I looked at the GDD. once I put them down, they stand there for good. It would be nice to move some of them around around. A pause menu would be good for changing volume and settings. Cool concept!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1nozDd0eJWHGnvi6h4fijXlvLHK_4ZBuICylg37t-OLY/edit?tab=t.0
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Blob TD a classic tower defense game where YOU are the ammunition for all the towers. Prepare for action, crisis management, and maybe a hint of power tripping.
Controls:
Use WASD or arrow keys to move.
Use the mouse to interact with the side panel. Drag towers with your mouse from the side panel onto the map.
Cannons: Load up with spacebar or E, aim with your mouse, and hit spacebar or E to fire. Hold Q to pump the brakes in cannonball form.
Blobapults: Load up with spacebar or E. Hit spacebar or E to launch. Control with the movement keys while in flight.
Please explain how your game fits the theme:
'You are the weapon' - YOU are the ammunition for all the towers. You'll be launching yourself wildly, and maybe a little uncontrollably, all over the map to defeat the waves of monsters.
Is there anything you'd like the judges to pay particular attention to?
The cannons are the real meat and potatoes of this game and are in the best place balance and design wise, so I would recommend focusing on them.
Leave a comment
Log in with itch.io to leave a comment.
Comments
I really liked this game! It took a bit for it to click for me that I should be arranging my towers to act as both good damage and mobility options, but after that I really got into the flow of it. I think lowering the cost of the Blob Catch on the cannon or even the Bounce on the Catapult would be a good way to encourage that mindset more from the get go. I'd love to see this concept developed further.
Overall great chill vibe as well as having some good mechanical depth that encourages problem solving skills from the player
Thanks for playing and thanks for the feedback!
Yeah I agree that it can be hard to understand where towers should go. I was considering giving an option to replace them but I also like the finality of decision making. Some of the key upgrades definitely need to come down, I agree.
Very nice! A tower defense where you don't have to wait an enternity for wave to finish because you actually have something to do.
Thank you! Glad you enjoyed.
This is a cute and clever game. Despite running back and forth between towers, there's a really chill vibe. The main character's animations were great.
Thanks so much!